aerothemeplasma/kwin/decoration/breeze-v5.93.0/kstyle/animations/breezeanimationdata.h

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/*
* SPDX-FileCopyrightText: 2014 Hugo Pereira Da Costa <hugo.pereira@free.fr>
*
* SPDX-License-Identifier: GPL-2.0-or-later
*/
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#pragma once
#include "config-breeze.h"
#include "breezeanimation.h"
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#if BREEZE_HAVE_QTQUICK
#include <QQuickItem>
#endif
#include <QEvent>
#include <QObject>
#include <QWidget>
#include <cmath>
namespace Breeze
{
//* base class
class AnimationData : public QObject
{
Q_OBJECT
public:
//* constructor
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AnimationData(QObject *parent, QObject *target)
: QObject(parent)
, _target(target)
{
}
//* duration
virtual void setDuration(int) = 0;
//* steps
static void setSteps(int value)
{
_steps = value;
}
//* enability
virtual bool enabled() const
{
return _enabled;
}
//* enability
virtual void setEnabled(bool value)
{
_enabled = value;
}
//* target
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const WeakPointer<QObject> &target() const
{
return _target;
}
//* invalid opacity
static const qreal OpacityInvalid;
protected:
//* setup animation
virtual void setupAnimation(const Animation::Pointer &animation, const QByteArray &property);
//* apply step
virtual qreal digitize(const qreal &value) const
{
if (_steps > 0) {
return std::floor(value * _steps) / _steps;
} else {
return value;
}
}
//* trigger target update
virtual void setDirty() const
{
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if (auto widget = qobject_cast<QWidget *>(_target)) {
widget->update();
}
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#if BREEZE_HAVE_QTQUICK
else if (auto item = qobject_cast<QQuickItem *>(_target)) {
// Note: Calling polish() instead of update() because that's where
// Breeze would repaint its image for texture.
item->polish();
}
#endif
}
private:
//* guarded target
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WeakPointer<QObject> _target;
//* enability
bool _enabled = true;
//* steps
static int _steps;
};
}