mirror of
https://gitgud.io/wackyideas/aerothemeplasma.git
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132 lines
5.7 KiB
QML
132 lines
5.7 KiB
QML
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/*
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MIT License
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Copyright (c) 2020 Pierre-Yves Siret
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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import QtQuick 2.15
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import QtQml 2.15
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Behavior {
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id: root
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property QtObject fadeTarget: targetProperty.object
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property string fadeProperty: "opacity"
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property var fadeProperties: [fadeProperty]
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property var exitValue: 0
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property var enterValue: exitValue
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property int fadeDuration: 300
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property string easingType: "Quad"
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property bool delayWhile: false
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property bool sequential: false
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onDelayWhileChanged: {
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if (!delayWhile)
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sequentialAnimation.startExitAnimation();
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}
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readonly property Component shaderEffectSourceWrapperComponent: Item {
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property alias shaderEffectSource: shaderEffectSource
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property alias sourceItem: shaderEffectSource.sourceItem
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parent: sourceItem.parent
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x: sourceItem.x
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y: sourceItem.y
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ShaderEffectSource {
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id: shaderEffectSource
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transformOrigin: sourceItem.transformOrigin
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hideSource: true
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live: false
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width: sourceItem.width
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height: sourceItem.height
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}
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}
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readonly property Component defaultExitAnimation: NumberAnimation {
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properties: root.fadeProperties.join(',')
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duration: root.fadeDuration
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to: root.exitValue
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easing.type: root.easingType === "Linear" ? Easing.Linear : Easing["In"+root.easingType]
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}
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property Component exitAnimation: defaultExitAnimation
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// bind SES properties tu function provided by user: {rotation: (t) => () => t.progress * 180, opacity: (p) => 1 - p)}
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readonly property Component defaultEnterAnimation: NumberAnimation {
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properties: root.fadeProperties.join(',')
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duration: root.fadeDuration
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from: root.enterValue
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to: root.fadeTarget[root.fadeProperties[0]]
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easing.type: root.easingType === "Linear" ? Easing.Linear : Easing["Out"+root.easingType]
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}
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property Component enterAnimation: defaultEnterAnimation
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SequentialAnimation {
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id: sequentialAnimation
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signal startEnterAnimation()
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signal startExitAnimation()
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ScriptAction {
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script: {
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const exitItem = shaderEffectSourceWrapperComponent.createObject(null, { sourceItem: root.fadeTarget });
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const exitShaderEffectSource = exitItem.shaderEffectSource;
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if (exitAnimation === root.defaultExitAnimation)
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root.fadeProperties.forEach(p => exitShaderEffectSource[p] = root.fadeTarget[p]);
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exitShaderEffectSource.width = root.fadeTarget.width;
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exitShaderEffectSource.height = root.fadeTarget.height;
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const exitAnimationInstance = exitAnimation.createObject(root, { target: exitItem.shaderEffectSource });
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sequentialAnimation.startExitAnimation.connect(exitAnimationInstance.start);
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if (root.sequential)
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exitAnimationInstance.finished.connect(sequentialAnimation.startEnterAnimation);
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else
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exitAnimationInstance.started.connect(sequentialAnimation.startEnterAnimation);
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exitAnimationInstance.finished.connect(() => {
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exitItem.destroy();
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exitAnimationInstance.destroy();
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});
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}
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}
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PauseAnimation {
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duration: 5 // figure out how to wait on a signal in an animation (for ShaderEffectSource update or Image loading when Behaviour on source)
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}
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PropertyAction {}
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ScriptAction {
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script: {
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const enterItem = shaderEffectSourceWrapperComponent.createObject(null, { sourceItem: root.fadeTarget });
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const enterShaderEffectSource = enterItem.shaderEffectSource;
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if (enterAnimation === root.defaultEnterAnimation)
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root.fadeProperties.forEach(p => enterShaderEffectSource[p] = root.enterValue);
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enterShaderEffectSource.live = true;
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const enterAnimationInstance = enterAnimation.createObject(root, { target: enterItem.shaderEffectSource });
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sequentialAnimation.startEnterAnimation.connect(enterAnimationInstance.start);
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enterAnimationInstance.finished.connect(() => {
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enterItem.destroy();
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enterAnimationInstance.destroy();
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});
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if (!root.delayWhile)
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sequentialAnimation.startExitAnimation();
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}
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}
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}
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}
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