/* MIT License Copyright (c) 2020 Pierre-Yves Siret Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import QtQuick 2.15 import QtQml 2.15 Behavior { id: root property QtObject fadeTarget: targetProperty.object property string fadeProperty: "opacity" property var fadeProperties: [fadeProperty] property var exitValue: 0 property var enterValue: exitValue property int fadeDuration: 300 property string easingType: "Quad" property bool delayWhile: false property bool sequential: false onDelayWhileChanged: { if (!delayWhile) sequentialAnimation.startExitAnimation(); } readonly property Component shaderEffectSourceWrapperComponent: Item { property alias shaderEffectSource: shaderEffectSource property alias sourceItem: shaderEffectSource.sourceItem parent: sourceItem.parent x: sourceItem.x y: sourceItem.y ShaderEffectSource { id: shaderEffectSource transformOrigin: sourceItem.transformOrigin hideSource: true live: false width: sourceItem.width height: sourceItem.height } } readonly property Component defaultExitAnimation: NumberAnimation { properties: root.fadeProperties.join(',') duration: root.fadeDuration to: root.exitValue easing.type: root.easingType === "Linear" ? Easing.Linear : Easing["In"+root.easingType] } property Component exitAnimation: defaultExitAnimation // bind SES properties tu function provided by user: {rotation: (t) => () => t.progress * 180, opacity: (p) => 1 - p)} readonly property Component defaultEnterAnimation: NumberAnimation { properties: root.fadeProperties.join(',') duration: root.fadeDuration from: root.enterValue to: root.fadeTarget[root.fadeProperties[0]] easing.type: root.easingType === "Linear" ? Easing.Linear : Easing["Out"+root.easingType] } property Component enterAnimation: defaultEnterAnimation SequentialAnimation { id: sequentialAnimation signal startEnterAnimation() signal startExitAnimation() ScriptAction { script: { const exitItem = shaderEffectSourceWrapperComponent.createObject(null, { sourceItem: root.fadeTarget }); const exitShaderEffectSource = exitItem.shaderEffectSource; if (exitAnimation === root.defaultExitAnimation) root.fadeProperties.forEach(p => exitShaderEffectSource[p] = root.fadeTarget[p]); exitShaderEffectSource.width = root.fadeTarget.width; exitShaderEffectSource.height = root.fadeTarget.height; const exitAnimationInstance = exitAnimation.createObject(root, { target: exitItem.shaderEffectSource }); sequentialAnimation.startExitAnimation.connect(exitAnimationInstance.start); if (root.sequential) exitAnimationInstance.finished.connect(sequentialAnimation.startEnterAnimation); else exitAnimationInstance.started.connect(sequentialAnimation.startEnterAnimation); exitAnimationInstance.finished.connect(() => { exitItem.destroy(); exitAnimationInstance.destroy(); }); } } PauseAnimation { duration: 5 // figure out how to wait on a signal in an animation (for ShaderEffectSource update or Image loading when Behaviour on source) } PropertyAction {} ScriptAction { script: { const enterItem = shaderEffectSourceWrapperComponent.createObject(null, { sourceItem: root.fadeTarget }); const enterShaderEffectSource = enterItem.shaderEffectSource; if (enterAnimation === root.defaultEnterAnimation) root.fadeProperties.forEach(p => enterShaderEffectSource[p] = root.enterValue); enterShaderEffectSource.live = true; const enterAnimationInstance = enterAnimation.createObject(root, { target: enterItem.shaderEffectSource }); sequentialAnimation.startEnterAnimation.connect(enterAnimationInstance.start); enterAnimationInstance.finished.connect(() => { enterItem.destroy(); enterAnimationInstance.destroy(); }); if (!root.delayWhile) sequentialAnimation.startExitAnimation(); } } } }