Lazy commit to make things look nicer
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8 changed files with 24 additions and 16 deletions
2
Makefile
2
Makefile
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#files to compile
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OBJS = src/main.c src/Controls.c src/Debug.c
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OBJS = src/Main.c src/Controls.c src/Debug.c
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#compiler to use
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19
README.md
19
README.md
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# Tux_Vs_X_ENGINE
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# Tux Vs X ENGINE
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A remake of the first game I made.
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made with C and raylib.
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<p>This time made with C and raylib.</p>
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Sprites made my Jelly_poi.
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Code and design by M-C-O-B.
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<p>Sprites made my Jelly_poi.</p>
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<p>Code and design by M-C-O-B.</p>
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Make sure to read the to-do.md and the LICENSE files
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Make sure to read the LICENSE.md file
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# TO-DO
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* More clean code
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* Build Guide
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* Hitboxes
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* Projectiles
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* Portable Binaries of the game
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3
To-Do.md
3
To-Do.md
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1.More clean code
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2.Build Guide
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3.Most Of the game lul
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#include "raylib.h"
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#include "main.h"
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#include "Main.h"
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#include "Controls.h"
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// Controls
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#pragma once
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int Func_Controls();
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#include <stdio.h>
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#include "main.h"
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#include "Main.h"
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#include "Controls.h"
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#include "Debug.h"
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int Func_ShowPos()
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{
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// Ouput Position Infomation in the command line
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printf("TuxPos_x = %f TuxPos_y = %f EnemyPos_x = %f EnemyPos_y = %f\n", TuxPos_x, TuxPos_y, EnemyPos_x, EnemyPos_y);
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printf
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(
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"TuxPos_x = %f TuxPos_y = %f EnemyPos_x = %f EnemyPos_y = %f\n",
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TuxPos_x, TuxPos_y, EnemyPos_x, EnemyPos_y
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);
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}
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#include "raylib.h"
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#include <stdio.h>
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#include "Controls.h"
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#include "Debug.h"
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