more fitting return types for functions
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parent
e6c3a27823
commit
2665450626
7 changed files with 10 additions and 15 deletions
1
.gitignore
vendored
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1
.gitignore
vendored
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@ -0,0 +1 @@
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T_V_X_E
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@ -4,7 +4,7 @@
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#include "Controls.h"
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// Controls
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int Func_Controls()
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void Func_Controls()
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{
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if (IsKeyDown(KEY_LEFT)) {TuxPos_x -= GetFrameTime() * 800.0f;}
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if (IsKeyDown(KEY_RIGHT)) {TuxPos_x += GetFrameTime() * 800.0f;}
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@ -1,3 +1,3 @@
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#pragma once
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int Func_Controls();
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void Func_Controls();
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@ -6,7 +6,7 @@ void Func_License()
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// Outputs Copying info in the command line
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printf
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(
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"Tux Vs X Engine Copyright (C) 2021 Canneddonuts Team.\n"
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"\nTux Vs X Engine Copyright (C) 2021 Canneddonuts Team.\n"
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"This program comes with ABSOLUTELY NO WARRANTY; \n"
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"This is free software, and you are welcome to redistribute it\n"
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"under certain conditions; for details read the LICENSE.\n"
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@ -1,11 +1,9 @@
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#include <stdio.h>
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#include "Main.h"
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#include "Controls.h"
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#include "Debug.h"
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int Func_ShowPos()
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void Func_ShowPos()
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{
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// Ouput Position Infomation in the command line
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printf
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@ -1,3 +1,3 @@
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#pragma once
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int Func_ShowPos();
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void Func_ShowPos();
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12
src/Main.c
12
src/Main.c
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@ -1,4 +1,3 @@
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#include <stdio.h>
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#include "raylib.h"
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@ -12,10 +11,8 @@
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float EnemyPos_x = 482.0f, EnemyPos_y = 62.0f;
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float TuxPos_x = 32.0f, TuxPos_y = 62.0f;
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// Setup Code
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int Func_Setup()
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void Func_Setup()
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{
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const int screenWidth = 800;
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const int screenHeight = 450;
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@ -26,7 +23,7 @@ int Func_Setup()
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}
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// GameLoop Code
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int Func_MainGameLoop()
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void Func_MainGameLoop()
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{
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// Load Textures
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Texture2D tux = LoadTexture("assets/tux.png");
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@ -34,12 +31,10 @@ int Func_MainGameLoop()
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Texture2D arctic = LoadTexture("assets/arctic.png");
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// GameLoop
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while (!WindowShouldClose())
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{
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while (!WindowShouldClose()) {
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Func_ShowPos();
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Func_Controls();
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BeginDrawing();
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ClearBackground(RAYWHITE);
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@ -48,6 +43,7 @@ int Func_MainGameLoop()
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DrawTexture(tux, TuxPos_x, TuxPos_y, RAYWHITE);
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DrawTexture(enemy, EnemyPos_x, EnemyPos_y, RAYWHITE);
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DrawText("Tux Vs X ENGINE PROTOTYPE please read the LINCENSE", 50, 18, 20, BLACK);
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EndDrawing();
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}
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// Unload Textures
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