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12 changed files with 111 additions and 93 deletions
1
.gitignore
vendored
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1
.gitignore
vendored
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TobeeRPG
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2
Makefile
2
Makefile
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#files to compile
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#files to compile
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OBJS = src/main.cpp
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OBJS = src/Main.cpp src/RPG.cpp
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#compiler to use
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#compiler to use
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19
README.md
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README.md
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This is game I made for my good friend Tobi
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# TobeeRPG
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To build you need git,make, and g++
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THIS GAME/CODE CONTAINS CURSE WORDS AND OTHER OBSCENITIES
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Building
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</p>This is game I made for my good friend Tobi<p>
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</p>To build you need git, make, and g++<p>
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1. git clone https://gitdab.com/Canneddonuts/Tobee_RPG
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## Building
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1. git clone https://gitdab.com/Canneddonuts/Tobee_RPG.git
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2. cd Tobee_RPG
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2. cd Tobee_RPG
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3. make
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3. make "or run the compileWindows.bat file on windows"
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To run
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## To run
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linux
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### *nix
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./TobeeRPG
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./TobeeRPG
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windows
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### Windows
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TobeeRPG.exe
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TobeeRPG.exe
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2
compileWindows.bat
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compileWindows.bat
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@echo off
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g++ src/Main.cpp src/RPG.cpp res/icon.o -o TobeeRPG.exe
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BIN
res/icon.ico
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res/icon.ico
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res/icon.o
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res/icon.o
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res/main.rc
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res/main.rc
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MAIN ICON "icon.ico"
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1
res_src/Tobi RPG Ico-20210812-132500.piskel
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res_src/Tobi RPG Ico-20210812-132500.piskel
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{"modelVersion":2,"piskel":{"name":"Tobi RPG Ico","description":"","fps":12,"height":64,"width":64,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":1,\"chunks\":[{\"layout\":[[0]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAYAAACqaXHeAAABj0lEQVR4nO3b0a7DIAgGYOve/5Gb7qpL09opP6AiXJBsOajsG9ouzUmfbTvOyJfXpfePSJW/VyIzx7MjbUcaWoAQ5BnHvv+idUy6D2wJTQzO+gFQySltuaUAkHicAZILIcW/5ZoC0GhjEwDUrVRaYykAJMcsAGWv/8tdAoCTzwFAahcBkEQLAPDwDIAAWBCgnp/mAEDGIYfdtB1Qal001yxAK0ItZykA5DAzDUCBaBlrFuAfBGXMEIDRgW4dNwBo95gBqEG4AeCiBUAABIA/ACQCYOTi1cfv2jHN4/GZO4D7605jLolaTAJI1qIGIPHNTQvAzePmINf5ZQCQb7cbALIFAoABIPXhVQC05kIOR3GAt0lnBWhZD7oMIu3fWqgJgOuEPQCord0F4JyUW5gGAGXLid4JShTUexz5KjAaAA0xAO2W7AuQ8PsABAEFkEAQ7YC3gjQBtIJ1J0hFWA6AirAkQAnBHQACNfqDNwNIhnuA2SJ7B3DfAQHgHSDOgAC4/Roc/t/cnSN7fzyet3R8AR1BzJlVyvHgAAAAAElFTkSuQmCC\"}]}"],"hiddenFrames":[""]}}
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BIN
res_src/Tobi RPG Ico.png
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res_src/Tobi RPG Ico.png
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src/Main.cpp
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src/Main.cpp
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/* This code has no license so you can do whatever you want with it.
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made by M-C-O-B 2021
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*/
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#include <iostream>
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using namespace std;
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#include "RPG.h"
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// makes a function called PrgEnd
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void PrgEnd();
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int main(){
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cout << "Tobi was walking home from his long ass walk" << endl;
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cout << "Then FROM OUTTA NOWHERE HE GOT JUMPED BY SOME ASSHOLE\n" << endl;
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cout << "To play just type a number then hit enter" << endl;
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cout << "Oh yeah if you type a letter the game fuckin breaks, enjoy\n" << endl;
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RPG();
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cout << "Happy Birthday Tobi\n";
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PrgEnd();
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return 0;
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}
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void PrgEnd(){
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string Name; // this makes a string called name
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cout << "To exit the program please type your name: ";
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cin >> Name; // this gets what you typed
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cout << "Thanks for playing: " << Name << endl;// this displays what you type
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}
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/* This code has no license so you can do whatever you want with it.
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made by M-C-O-B 2021
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*/
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#include <iostream>
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#include <iostream>
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using namespace std;
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using namespace std;
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cin >> UsrIn;
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cin >> UsrIn;
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if(UsrIn==1){
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if(UsrIn==1){
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cout << "Tobi used dick kick\n";
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cout << "Tobi used dick kick\n";
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BadGuyHP -= 4;
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BadGuyHP -= 2;
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cout << "BadDude says 'Ow My fuckin dick'\n";
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cout << "BadDude says 'Ow My fuckin dick'\n";
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} else if(UsrIn==2){
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} else if(UsrIn==2){
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cout << "BadDude used FUCKING LEAD TO THE HEAD!!!!!!\n";
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cout << "BadDude used FUCKING LEAD TO THE HEAD!!!!!!\n";
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}
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}
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}
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}
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void PrgEnd() {
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string Name; // this makes a string called name
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cout << "To exit the program please type your name: ";
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cin >> Name; // this gets what you typed
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cout << "Thanks for playing: " << Name << endl;// this displays what you type
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}
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int main(){
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cout << "Tobi was walking home from his long ass walk" << endl;
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cout << "Then FROM OUTTA NOWHERE HE GOT JUMPED BY SOME ASSHOLE\n" << endl;
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cout << "To play just type a number then hit enter" << endl;
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cout << "Oh yeah if you type a letter the game fuckin breaks, enjoy\n" << endl;
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RPG();
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cout << "Happy Birthday Tobi\n";
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PrgEnd();
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return 0;
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}
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3
src/RPG.h
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src/RPG.h
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#pragma once
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void RPG();
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