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3 commits

Author SHA1 Message Date
cdf022c8ce fixed dumb mistake in the Makefile 2021-10-30 16:48:46 -04:00
98e9aef965 added an icon on windows 2021-08-12 14:05:34 -04:00
b6f9db8264 added header and other cpp files 2021-08-08 09:32:35 -04:00
12 changed files with 111 additions and 93 deletions

1
.gitignore vendored Normal file
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TobeeRPG

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#files to compile #files to compile
OBJS = src/main.cpp OBJS = src/Main.cpp src/RPG.cpp
#compiler to use #compiler to use

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This is game I made for my good friend Tobi # TobeeRPG
To build you need git,make, and g++ THIS GAME/CODE CONTAINS CURSE WORDS AND OTHER OBSCENITIES
Building </p>This is game I made for my good friend Tobi<p>
</p>To build you need git, make, and g++<p>
1. git clone https://gitdab.com/Canneddonuts/Tobee_RPG ## Building
1. git clone https://gitdab.com/Canneddonuts/Tobee_RPG.git
2. cd Tobee_RPG 2. cd Tobee_RPG
3. make 3. make "or run the compileWindows.bat file on windows"
To run ## To run
linux ### *nix
./TobeeRPG ./TobeeRPG
windows ### Windows
TobeeRPG.exe TobeeRPG.exe

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compileWindows.bat Normal file
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@echo off
g++ src/Main.cpp src/RPG.cpp res/icon.o -o TobeeRPG.exe

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res/main.rc Normal file
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MAIN ICON "icon.ico"

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{"modelVersion":2,"piskel":{"name":"Tobi RPG Ico","description":"","fps":12,"height":64,"width":64,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":1,\"chunks\":[{\"layout\":[[0]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAYAAACqaXHeAAABj0lEQVR4nO3b0a7DIAgGYOve/5Gb7qpL09opP6AiXJBsOajsG9ouzUmfbTvOyJfXpfePSJW/VyIzx7MjbUcaWoAQ5BnHvv+idUy6D2wJTQzO+gFQySltuaUAkHicAZILIcW/5ZoC0GhjEwDUrVRaYykAJMcsAGWv/8tdAoCTzwFAahcBkEQLAPDwDIAAWBCgnp/mAEDGIYfdtB1Qal001yxAK0ItZykA5DAzDUCBaBlrFuAfBGXMEIDRgW4dNwBo95gBqEG4AeCiBUAABIA/ACQCYOTi1cfv2jHN4/GZO4D7605jLolaTAJI1qIGIPHNTQvAzePmINf5ZQCQb7cbALIFAoABIPXhVQC05kIOR3GAt0lnBWhZD7oMIu3fWqgJgOuEPQCord0F4JyUW5gGAGXLid4JShTUexz5KjAaAA0xAO2W7AuQ8PsABAEFkEAQ7YC3gjQBtIJ1J0hFWA6AirAkQAnBHQACNfqDNwNIhnuA2SJ7B3DfAQHgHSDOgAC4/Roc/t/cnSN7fzyet3R8AR1BzJlVyvHgAAAAAElFTkSuQmCC\"}]}"],"hiddenFrames":[""]}}

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src/Main.cpp Normal file
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/* This code has no license so you can do whatever you want with it.
made by M-C-O-B 2021
*/
#include <iostream>
using namespace std;
#include "RPG.h"
// makes a function called PrgEnd
void PrgEnd();
int main(){
cout << "Tobi was walking home from his long ass walk" << endl;
cout << "Then FROM OUTTA NOWHERE HE GOT JUMPED BY SOME ASSHOLE\n" << endl;
cout << "To play just type a number then hit enter" << endl;
cout << "Oh yeah if you type a letter the game fuckin breaks, enjoy\n" << endl;
RPG();
cout << "Happy Birthday Tobi\n";
PrgEnd();
return 0;
}
void PrgEnd(){
string Name; // this makes a string called name
cout << "To exit the program please type your name: ";
cin >> Name; // this gets what you typed
cout << "Thanks for playing: " << Name << endl;// this displays what you type
}

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/* This code has no license so you can do whatever you want with it.
made by M-C-O-B 2021
*/
#include <iostream> #include <iostream>
using namespace std; using namespace std;
@ -21,7 +17,7 @@ void RPG(){
cin >> UsrIn; cin >> UsrIn;
if(UsrIn==1){ if(UsrIn==1){
cout << "Tobi used dick kick\n"; cout << "Tobi used dick kick\n";
BadGuyHP -= 4; BadGuyHP -= 2;
cout << "BadDude says 'Ow My fuckin dick'\n"; cout << "BadDude says 'Ow My fuckin dick'\n";
} else if(UsrIn==2){ } else if(UsrIn==2){
cout << "BadDude used FUCKING LEAD TO THE HEAD!!!!!!\n"; cout << "BadDude used FUCKING LEAD TO THE HEAD!!!!!!\n";
@ -39,21 +35,3 @@ void RPG(){
} }
} }
void PrgEnd() {
string Name; // this makes a string called name
cout << "To exit the program please type your name: ";
cin >> Name; // this gets what you typed
cout << "Thanks for playing: " << Name << endl;// this displays what you type
}
int main(){
cout << "Tobi was walking home from his long ass walk" << endl;
cout << "Then FROM OUTTA NOWHERE HE GOT JUMPED BY SOME ASSHOLE\n" << endl;
cout << "To play just type a number then hit enter" << endl;
cout << "Oh yeah if you type a letter the game fuckin breaks, enjoy\n" << endl;
RPG();
cout << "Happy Birthday Tobi\n";
PrgEnd();
return 0;
}

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src/RPG.h Normal file
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#pragma once
void RPG();