Avoid/src/Gameover.c

57 lines
1.4 KiB
C

/*
- Avoid ~ a game by Canneddonuts
- Filename ~ Gameover.c
- Author ~ Return0ne
- 2022
- *no license*
*/
#include "../include/raylib.h"
#include "Screens.h"
#include "Gfx.h"
#include "Controls.h"
int gameoverSelected = 0, finishfromGameoverScreen = 0;
void InitGameoverScreen(void)
{
gameoverSelected = 0;
finishfromGameoverScreen = 0;
}
void UpdateGameoverScreen(void)
{
if (INPUT_UP_PRESSED) gameoverSelected++;
if (INPUT_DOWN_PRESSED) gameoverSelected--;
if (gameoverSelected > 0) gameoverSelected--;
if (gameoverSelected < -1) gameoverSelected++;
if ((gameoverSelected == 0) && (INPUT_OPTION_PRESSED))
finishfromGameoverScreen = 2;
if ((gameoverSelected == -1) && (INPUT_OPTION_PRESSED))
finishfromGameoverScreen = 1;
}
void DrawGameoverScreen(void)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLACK);
DrawTextEx(ZadoBold, "GAMEOVER", (Vector2){ 220, 20 }, 80, 3, RED);
if (gameoverSelected == 0) DrawTextEx(ZadoBold, "RETRY", (Vector2){ 350, 200 }, 30, 2, WHITE);
else DrawTextEx(ZadoBold, "RETRY", (Vector2){ 350, 200 }, 30, 2, RED);
if (gameoverSelected == -1) DrawTextEx(ZadoBold, "TITLE", (Vector2){ 355, 230 }, 30, 2, WHITE);
else DrawTextEx(ZadoBold, "TITLE", (Vector2){ 355, 230 }, 30, 2, RED);
}
int FinishGameoverScreen(void)
{
return finishfromGameoverScreen;
}
void UnloadGameoverScreen(void)
{
}