Avoid/src/LevelSel.c

58 lines
1.5 KiB
C

/*
- Avoid ~ a game by Canneddonuts
- Filename ~ LevelSel.c
- Author ~ Return0ne
- 2022
- *no license*
*/
#include "../include/raylib.h"
#include "Screens.h"
#include "Controls.h"
#include "Gfx.h"
int finishfromLevelSelScreen = 0, levelSelected = 1, levelunlocked = 0;
void InitLevelSelScreen(void)
{
finishfromLevelSelScreen = 0;
}
void UpdateLevelSelScreen(void)
{
if (INPUT_LEFT_PRESSED) levelSelected--;
if (INPUT_RIGHT_PRESSED) if (levelunlocked >= levelSelected) levelSelected++;
if (levelSelected < 1) levelSelected++;
if (levelSelected > 3) levelSelected--;
if ((levelSelected == 1) && (INPUT_OPTION_PRESSED)) { level = LEVEL1; finishfromLevelSelScreen = 1; }
if ((levelSelected == 2) && (INPUT_OPTION_PRESSED)) { level = LEVEL2; finishfromLevelSelScreen = 1; }
if ((levelSelected == 3) && (INPUT_OPTION_PRESSED)) { level = LEVEL3; finishfromLevelSelScreen = 1; }
}
void DrawLevelSelScreen(void)
{
DrawTexture(background, 0, 0, GRAY);
if (levelSelected == 1) DrawText("1", 100, 220, 30, WHITE);
else DrawText("1", 100, 220, 30, BLUE);
if (levelSelected == 2) DrawText("2", 150, 220, 30, WHITE);
else if (levelunlocked >= 1) DrawText("2", 150, 220, 30, BLUE);
else DrawText("2", 150, 220, 30, GRAY);
if (levelSelected == 3) DrawText("3", 200, 220, 30, WHITE);
else if (levelunlocked >= 2) DrawText("3", 200, 220, 30, BLUE);
else DrawText("3", 200, 220, 30, GRAY);
}
void UnloadLevelSelScreen(void)
{
}
int FinishLevelSelScreen(void)
{
return finishfromLevelSelScreen;
}