/* - Avoid ~ a game by Canneddonuts - Filename ~ LevelSel.c - Author ~ Return0ne - 2022 - *no license* */ #include "../include/raylib.h" #include "Screens.h" #include "Controls.h" #include "Gfx.h" int finishfromLevelSelScreen = 0, levelSelected = 1, levelunlocked = 0; void InitLevelSelScreen(void) { finishfromLevelSelScreen = 0; } void UpdateLevelSelScreen(void) { if (INPUT_LEFT_PRESSED) levelSelected--; if (INPUT_RIGHT_PRESSED) if (levelunlocked >= levelSelected) levelSelected++; if (levelSelected < 1) levelSelected++; if (levelSelected > 3) levelSelected--; if ((levelSelected == 1) && (INPUT_OPTION_PRESSED)) { level = LEVEL1; finishfromLevelSelScreen = 1; } if ((levelSelected == 2) && (INPUT_OPTION_PRESSED)) { level = LEVEL2; finishfromLevelSelScreen = 1; } if ((levelSelected == 3) && (INPUT_OPTION_PRESSED)) { level = LEVEL3; finishfromLevelSelScreen = 1; } } void DrawLevelSelScreen(void) { DrawTexture(background, 0, 0, GRAY); if (levelSelected == 1) DrawText("1", 100, 220, 30, WHITE); else DrawText("1", 100, 220, 30, BLUE); if (levelSelected == 2) DrawText("2", 150, 220, 30, WHITE); else if (levelunlocked >= 1) DrawText("2", 150, 220, 30, BLUE); else DrawText("2", 150, 220, 30, GRAY); if (levelSelected == 3) DrawText("3", 200, 220, 30, WHITE); else if (levelunlocked >= 2) DrawText("3", 200, 220, 30, BLUE); else DrawText("3", 200, 220, 30, GRAY); } void UnloadLevelSelScreen(void) { } int FinishLevelSelScreen(void) { return finishfromLevelSelScreen; }