Avoid/src/Controls.h

28 lines
1.3 KiB
C

/*
- Avoid ~ a game by Canneddonuts
- Filename ~ Controls.h
- Author ~ Return0ne
- 2022
- *no license*
*/
#ifndef CONTROLS_HEADER
#define CONTROLS_HEADER
#define INPUT_UP_PRESSED IsKeyPressed(KEY_UP) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_LEFT_FACE_UP)
#define INPUT_DOWN_PRESSED IsKeyPressed(KEY_DOWN) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN)
#define INPUT_LEFT_PRESSED IsKeyPressed(KEY_LEFT) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT)
#define INPUT_RIGHT_PRESSED IsKeyPressed(KEY_RIGHT) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)
#define INPUT_OPTION_PRESSED IsKeyPressed(KEY_ENTER) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_MIDDLE_RIGHT)
#define INPUT_FIRE_DOWN IsKeyDown(KEY_Z) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)
#define INPUT_LEFT_DOWN IsKeyDown(KEY_LEFT) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT)
#define INPUT_RIGHT_DOWN IsKeyDown(KEY_RIGHT) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)
#define INPUT_UP_DOWN IsKeyDown(KEY_UP) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP)
#define INPUT_DOWN_DOWN IsKeyDown(KEY_DOWN) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN)
#define INPUT_DASH_DOWN IsKeyDown(KEY_X) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)
#endif