/* - Avoid ~ a game by Canneddonuts - Filename ~ Controls.h - Author ~ Return0ne - 2022 - *no license* */ #ifndef CONTROLS_HEADER #define CONTROLS_HEADER #define INPUT_UP_PRESSED IsKeyPressed(KEY_UP) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_LEFT_FACE_UP) #define INPUT_DOWN_PRESSED IsKeyPressed(KEY_DOWN) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN) #define INPUT_LEFT_PRESSED IsKeyPressed(KEY_LEFT) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT) #define INPUT_RIGHT_PRESSED IsKeyPressed(KEY_RIGHT) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT) #define INPUT_OPTION_PRESSED IsKeyPressed(KEY_ENTER) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_MIDDLE_RIGHT) #define INPUT_FIRE_DOWN IsKeyDown(KEY_Z) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN) #define INPUT_LEFT_DOWN IsKeyDown(KEY_LEFT) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT) #define INPUT_RIGHT_DOWN IsKeyDown(KEY_RIGHT) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT) #define INPUT_UP_DOWN IsKeyDown(KEY_UP) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP) #define INPUT_DOWN_DOWN IsKeyDown(KEY_DOWN) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN) #define INPUT_DASH_DOWN IsKeyDown(KEY_X) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT) #endif