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f85084ca20
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5eab405baf
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@ -30,11 +30,12 @@ Sound fxfeather = { 0 };
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Sound fxboom = { 0 };
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bool pause;
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bool DebugMode;
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int ammo = 0;
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int fireworkAmount = 0;
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int GI_callcount = 0;
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//int trigMov;
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int score = 0, bestscore = 0, finishfromGameplayScreen = 0, greenfeathers = 0;
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int score = 0, bestscore = 0, finishfromGameplayScreen = 0, redfeathers = 0, greenfeathers = 0;
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Music Gameplaysong = { 0 };
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@ -49,12 +50,12 @@ void LoadGamplayScreen(void)
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feather_sprite = LoadTexture("assets/gfx/feather.png");
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attack_sprite = LoadTexture("assets/gfx/attack.png");
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firework_sprite = LoadTexture("assets/gfx/firework.png");
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// Gameplaysong = LoadMusicStream("assets/bgm/03-Boss.ogg");
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Gameplaysong = LoadMusicStream("assets/bgm/03-Boss.ogg");
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}
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void InitGameplayScreen(void)
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{
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// PlayMusicStream(Gameplaysong);
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PlayMusicStream(Gameplaysong);
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finishfromGameplayScreen = 0;
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@ -63,6 +64,7 @@ void InitGameplayScreen(void)
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globalTimer = 0;
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if (player.hp < 1) player.hp = 1;
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//if (ammo < 60) ammo = 60;
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player.currentframe = 0;
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player.speed = 300.0f;
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@ -142,7 +144,7 @@ void InitGameplayScreen(void)
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shoot[i].speed.x = 5000.f;
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shoot[i].speed.y = 0;
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shoot[i].active = false;
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shoot[i].color = GREEN;
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shoot[i].color = RED;
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}
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switch (level) {
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case LEVEL1: fireworkAmount = 100; break;
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@ -180,7 +182,7 @@ void UpdateGameplayScreen(void)
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finishfromGameplayScreen = 3;
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}
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// if (!mute) UpdateMusicStream(Gameplaysong);
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if (!mute) UpdateMusicStream(Gameplaysong);
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if (!pause) {
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@ -194,14 +196,17 @@ void UpdateGameplayScreen(void)
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if (player.currentframe != 1) player.currentframe = 2;
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} else player.speed = 300.0f;
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if (INPUT_FIRE_DOWN) {
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// if (ammo > 0) {
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for (int i = 0; i < MAX_SHOOTS; i++) {
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if (!shoot[i].active) {
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ammo++;
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shoot[i].hitbox.x = player.hitbox.x;
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shoot[i].hitbox.y = player.hitbox.y + player.hitbox.height/4;
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shoot[i].active = true;
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break;
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}
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}
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// }
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}
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// Update sprite positions
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player.sprite_pos = (Vector2){ player.hitbox.x, player.hitbox.y };
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@ -233,9 +238,12 @@ void UpdateGameplayScreen(void)
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UpdateiFrameTimer(&player);
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// UpdateiFrameTimer(&enemy);
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greenfeathers = player.hp;
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redfeathers = ammo;
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// Debug stuff
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if (IsKeyPressed(KEY_D)) DebugMode = !DebugMode;
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if (IsKeyPressed(KEY_NINE)) ammo = 99;
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if (IsKeyPressed(KEY_ZERO)) ammo = 0;
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if (IsKeyPressed(KEY_G)) finishfromGameplayScreen = 1;
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if (IsKeyPressed(KEY_Q)) finishfromGameplayScreen = 4;
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if (IsKeyPressed(KEY_EQUAL)) level++;
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@ -256,7 +264,8 @@ void UpdateGameplayScreen(void)
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if (level == LEVEL3) { if ((int) globalTimer % 10 == 0) feather.active = true; }
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else { if ((int) globalTimer % 30 == 0) feather.active = true; }
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switch (feather.power) {
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case 0: feather.color = RED; break;
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case 0: feather.color = GREEN; break;
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case 1: feather.color = RED; break;
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}
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if (feather.active) {
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if (((feather.hitbox.x + -feather_sprite.width) > GetScreenWidth()
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@ -264,6 +273,7 @@ void UpdateGameplayScreen(void)
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if (CheckCollisionRecs(player.hitbox, feather.hitbox)) {
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switch (feather.power) {
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case 0: player.hp++; break;
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case 1: ammo += 60; break;
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}
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if (!mute) PlaySoundMulti(fxfeather);
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ResetFeather();
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@ -341,8 +351,8 @@ void DrawGameplayScreen(void)
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case LEVEL2: DrawTexture(background, 0, 0, ORANGE); break;
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case LEVEL3: DrawTexture(background, 0, 0, RED); break;
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}
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DrawFPS(10, 430);
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if (DebugMode) {
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DrawFPS(10, 430);
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DrawRectangleLines(player.hitbox.x, player.hitbox.y, player.hitbox.width, player.hitbox.height, BLUE);
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DrawRectangleLines(feather.hitbox.x, feather.hitbox.y, feather.hitbox.width, feather.hitbox.height, WHITE);
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//DrawRectangleLines(enemy.hitbox.x, enemy.hitbox.y, enemy.hitbox.width, enemy.hitbox.height, BLACK);
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@ -371,11 +381,13 @@ void DrawGameplayScreen(void)
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}
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// if (level == 2) DrawTextureRec(enemy_sprite, enemy.frameRec, enemy.sprite_pos, enemy.color);
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DrawTextureRec(player_sprite, player.frameRec, player.sprite_pos, player.color);
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DrawTexture(feather_sprite, 0, 0, RED);
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DrawText(TextFormat("= %i", player.hp), 30, 30, 30, RED);
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DrawTexture(feather_sprite, 0, 0, GREEN);
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DrawText(TextFormat("= %i", player.hp), 30, 30, 30, GREEN);
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DrawTexture(feather_sprite, 80, 0, RED);
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DrawText(TextFormat("= %i", ammo), 110, 30, 30, RED);
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// if (level == 2) DrawText(TextFormat("ENEMY HP: %i", enemy.hp), GetScreenWidth() - 380, 0, 20, RED);
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// DrawText(TextFormat("FIREWORKS LEFT: %i", fireworkAmount), GetScreenWidth() - 240, 0, 20, GREEN);
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if (score > 500000) DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, (Color){ 222, 181, 0, 255 });
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DrawText(TextFormat("FIREWORKS LEFT: %i", fireworkAmount), GetScreenWidth() - 240, 0, 20, GREEN);
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if (score >= 10000) DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, (Color){ 222, 181, 0, 255 });
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else DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, BLUE);
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if (pause && (((int)pauseTimer/30)%2)) DrawTextEx(ZadoBold, "PAUSED", (Vector2){ 280, 160 }, 60, 2, WHITE);
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}
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@ -38,9 +38,11 @@ void DrawLevelSelScreen(void)
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{
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DrawTexture(background, 0, 0, GRAY);
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DrawTexture(feather_sprite, 0, 0, RED);
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DrawText(TextFormat("= %i", greenfeathers), 30, 30, 30, RED);
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if (score > 500000) DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, (Color){ 222, 181, 0, 255 });
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DrawTexture(feather_sprite, 0, 0, GREEN);
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DrawText(TextFormat("= %i", greenfeathers), 30, 30, 30, GREEN);
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DrawTexture(feather_sprite, 80, 0, RED);
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DrawText(TextFormat("= %i", redfeathers), 110, 30, 30, RED);
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if (score >= 10000) DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, (Color){ 222, 181, 0, 255 });
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else DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, BLUE);
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if (levelSelected == 0) DrawText("1", 100, 220, 60, WHITE);
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@ -97,8 +97,8 @@ static void update_transition(void)
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if (!transFadeOut) {
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transAlpha += GetFrameTime();
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if (transAlpha > 1) {
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transAlpha = 1;
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if (transAlpha > 0.76f) {
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transAlpha = 0.75f;
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switch (transFromScreen) {
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case TITLE: UnloadTitleScreen(); break;
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@ -129,7 +129,7 @@ static void update_transition(void)
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} else {
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transAlpha -= GetFrameTime();
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if (transAlpha < 0) {
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if (transAlpha < -0.75f) {
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transAlpha = 0.0f;
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transFadeOut = false;
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onTransition = false;
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@ -11,5 +11,6 @@
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extern int score;
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extern int greenfeathers;
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extern int redfeathers;
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#endif
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