added new title music & agnostic struct array compare function
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5 changed files with 2698 additions and 50 deletions
2
Makefile
2
Makefile
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@ -44,7 +44,7 @@ RAYLIB_LIB_PATH ?= /usr/local/lib
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RAYLIB_LIBTYPE ?= STATIC
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# Build mode for project: DEBUG or RELEASE
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BUILD_MODE ?= RELEASE
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BUILD_MODE ?= DEBUG
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# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
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# NOTE: This variable is only used for PLATFORM_OS: LINUX
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@ -5,9 +5,6 @@ A dumb raylib test which you can play [here](https://canneddonuts.itch.io/avoid-
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- a build guide
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- a tutorial
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## Note
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This game's code more specifically 'Main.c' is a retyped version of this [repo](https://github.com/raysan5/raylib-game-template) which is code under the zlib license.
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## Preview
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![Alt Text](./doc-assets/preview.png)
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![Alt Text](./doc-assets/preview1.png)
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@ -21,14 +21,14 @@ int score = 0, bestscore = 0, finishfromGameplayScreen = 0, redfeathers = 0, gre
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Music Gameplaysong = { 0 };
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bool CheckFireworkActivity(void)
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bool CheckAttackActivity(struct Attack attack[], int val, int max)
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{
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int matches = 0, val = 0;
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for (int i = 0; i < MAX_FIREWORKS; i++) {
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if (fireworks[i].active == val) matches++;
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int matches = 0;
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for (int i = 0; i < max; i++) {
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if (attack[i].active == val) matches++;
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}
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if (matches == MAX_FIREWORKS) return true;
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if (matches == max) return true;
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else return false;
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}
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@ -195,7 +195,7 @@ void UpdateGameplayScreen(void)
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if (INPUT_OPTION_PRESSED) pause = !pause;
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// code to end the game
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if (level > 2) { StopMusicStream(Gameplaysong); finishfromGameplayScreen = 3; }
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if (CheckFireworkActivity() && level < 2) { StopMusicStream(Gameplaysong); levelunlocked[nextlevel] = true; finishfromGameplayScreen = 4; }
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if (CheckAttackActivity(fireworks, 0, MAX_FIREWORKS) && level < 2) { StopMusicStream(Gameplaysong); levelunlocked[nextlevel] = true; finishfromGameplayScreen = 4; }
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if (!mute) UpdateMusicStream(Gameplaysong);
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