got spritesheets kinda working

This commit is contained in:
Return0ne 2022-04-10 12:17:41 -04:00
parent 6e0a5c467f
commit a7d3c827cd
7 changed files with 24 additions and 5 deletions

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@ -1,2 +1,2 @@
#!/bin/sh
emcc -o html5/index.html src/Main.c -Os -Wall /usr/local/lib/libraylib.a -I. -I/usr/local/include/raylib.h -L. -L/usr/local/lib/libraylib.a -s USE_GLFW=3 -DPLATFORM_WEB --preload-file assets/sfx/boing.wav --preload-file assets/bgm/01-Slipin-Sunday.ogg --shell-file html5/shell.html
emcc -o html5/index.html src/Main.c -Os -Wall /usr/local/lib/libraylib.a -I. -I/usr/local/include/raylib.h -L. -L/usr/local/lib/libraylib.a -s USE_GLFW=3 -DPLATFORM_WEB --preload-file assets/sfx/boing.wav --preload-file assets/bgm/01-Slipin-Sunday.ogg --preload-file assets/gfx/player.png --shell-file html5/shell.html

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html5/index.wasm Executable file

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@ -23,6 +23,10 @@ typedef struct Ball {
} Ball;
typedef struct Player {
Texture2D sprite;
int currentframe;
Vector2 sprite_pos;
Rectangle frameRec;
Rectangle hitbox;
int hp;
} Player;
@ -81,12 +85,20 @@ void GameInit(void)
PlayMusicStream(Bgm01);
SetMasterVolume(0.2);
player.sprite = LoadTexture("assets/gfx/player.png");
player.currentframe = 4;
player.hp = 30;
player.frameRec = (Rectangle) {
0.0f,
0.0f,
(float) player.sprite.width/4,
(float) player.sprite.height
};
player.hitbox = (Rectangle) {
GetScreenWidth()/2.0f - 30,
GetScreenHeight()/2.0f - 30,
50,
50
70,
70
};
ball.position = (Vector2){ 50, 50 };
@ -137,6 +149,9 @@ void UpdateGame(void)
if (IsKeyDown(KEY_UP)) player.hitbox.y -= GetFrameTime() * 300.0f;
if (IsKeyDown(KEY_DOWN)) player.hitbox.y += GetFrameTime() * 300.0f;
player.sprite_pos = (Vector2){ player.hitbox.x, player.hitbox.y };
// player.sprite_pos.x = (float)player.currentframe*(float)player.sprite.width/4;
// Player to da wallz collies
if ((player.hitbox.x + player.hitbox.width) >= GetScreenWidth()) player.hitbox.x = GetScreenWidth() - player.hitbox.width;
else if (player.hitbox.x <= 0) player.hitbox.x = 0;
@ -167,7 +182,7 @@ void UpdateGame(void)
if (CheckCollisionCircleRec(ball.position, ball.radius, player.hitbox)) player.hp--;
if (BallFrameCounter <= 2500) ball.radius += GetFrameTime() * ball.growth;
if (ball.radius <= 100) ball.radius += GetFrameTime() * ball.growth;
}
if (player.hp <= 0) currentScreen = GAMEOVER;
@ -222,7 +237,8 @@ void DrawGame(void)
DrawText(TextFormat("BALL FRAMES: %i", BallFrameCounter), 10, 30, 20, BLUE);
DrawText(TextFormat("BALL SIZE: %f", ball.radius), 10, 50, 20, PINK);
if (ball.active) DrawCircleV(ball.position, (float)ball.radius, ball.color);
DrawRectangleRec(player.hitbox, BLUE);
// DrawRectangleRec(player.hitbox, BLUE);
DrawTextureRec(player.sprite, player.frameRec, player.sprite_pos, WHITE);
if (pause && ((pauseTimer/30)%2)) DrawText("PAUSED", 330, 190, 30, PURPLE);
break;
@ -259,4 +275,5 @@ void UnloadGame(void)
{
UnloadMusicStream(Bgm01);
UnloadSound(fxbounce);
UnloadTexture(player.sprite);
}