added sound effects
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2e55002c3c
commit
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@ -0,0 +1 @@
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{"modelVersion":2,"piskel":{"name":"attack","description":"","fps":12,"height":10,"width":32,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":1,\"chunks\":[{\"layout\":[[0]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAKCAYAAADVTVykAAAAS0lEQVQ4jWNgIBP8/////9y5c/8jA1x8cu3AsJAYy4jhU2QxpZaTFDK0tBwGGFycnP7jwrS2fHA4YMCjYFAnQnwOoVs2xOcgavgUABeOG1DJQNZ1AAAAAElFTkSuQmCC\"}]}"],"hiddenFrames":[]}}
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@ -22,8 +22,8 @@ void DrawCreditsScreen(void)
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DrawTexture(background, 0, 0, DARKGRAY);
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DrawText("CREDITS", 290, 20, 50, BLUE);
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DrawText("Programming and Art by Return0ne", 10, 210, 20, BLUE);
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DrawText("Powered by raylib 4.0", 10, 240, 20, BLUE);
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DrawText("Powered by raylib 4.0 and rFXgen for sound effects", 10, 240, 20, BLUE);
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DrawText("A Canneddonuts project 2022", 10, 270, 40, BLUE);
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DrawText(TextFormat("Build compiled on %s", __DATE__), 10, 310, 30, YELLOW);
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DrawText(TextFormat("Build compiled on %s", __DATE__), 10, 310, 30, GREEN);
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DrawText("Press 'ENTER' ", 10, 350, 20, WHITE);
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}
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@ -19,10 +19,9 @@ int score = 0, bestscore = 0;
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void InitGameplayScreen(void)
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{
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fxbounce = LoadSound("assets/sfx/boing.wav");
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SetMasterVolume(0.2);
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SetMasterVolume(0.5);
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fxhit = LoadSound("assets/sfx/hit.wav");
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player_sprite = LoadTexture("assets/gfx/player.png");
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player.currentframe = 0;
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player.speed = 300.0f;
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@ -56,7 +55,7 @@ void InitGameplayScreen(void)
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};
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enemy.color = RAYWHITE;
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fxfeather = LoadSound("assets/sfx/feather.wav");
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feather_sprite = LoadTexture("assets/gfx/feather.png");
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heart.hitbox = (Rectangle) {
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GetRandomValue(0, GetScreenWidth() - feather_sprite.width),
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@ -81,7 +80,7 @@ void InitGameplayScreen(void)
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}
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pause = 0;
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mute = true;
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mute = false;
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DebugMode = 0;
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pauseTimer = 0;
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}
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@ -143,6 +142,7 @@ void DamagePlayer(void)
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{
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if (!player_in) {
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player.hp--;
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if (!mute) PlaySoundMulti(fxhit);
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player_in = true;
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}
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@ -217,6 +217,7 @@ void UpdateGameplayScreen(void)
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if (heart.active) {
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if (CheckCollisionRecs(player.hitbox, heart.hitbox)) {
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player.hp++;
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if (!mute) PlaySoundMulti(fxfeather);
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heart.hitbox.x = GetRandomValue(0, GetScreenWidth() - feather_sprite.width);
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heart.hitbox.y = GetRandomValue(0, GetScreenHeight() - feather_sprite.height);
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heart.active = false;
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@ -237,14 +238,20 @@ void UpdateGameplayScreen(void)
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}
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for (int i = 0; i < MAX_FIREWORKS; i++) {
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if (CheckCollisionRecs(player.hitbox, fireworks[i].hitbox)) DamagePlayer();
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if (CheckCollisionRecs(player.hitbox, fireworks[i].hitbox)) {
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DamagePlayer();
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fireworks[i].hp = 0;
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}
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switch (fireworks[i].hp) {
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case 0:
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fireworks[i].hitbox.x = enemy.hitbox.x - 20;
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fireworks[i].hitbox.y = enemy.hitbox.y - 20;
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if (GetRandomValue(0, 50) == 50) fireworks[i].hp = 1;
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if (GetRandomValue(0, 50) == 50) {
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fireworks[i].hp = 1;
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fireworks[i].hitbox.y += enemy.hitbox.height/2;
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}
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break;
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case 1:
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fireworks[i].hitbox.x += GetFrameTime() * -fireworks[i].speed;
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@ -284,12 +291,13 @@ void DrawGameplayScreen(void)
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DrawTextureRec(player_sprite, player.frameRec, player.sprite_pos, player.color);
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DrawText(TextFormat("HP: %i", player.hp), 10, 10, 20, RED);
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DrawText(TextFormat("SCORE: %i", score), 10, 30, 20, BLUE);
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if (pause && ((pauseTimer/30)%2)) DrawText("PAUSED", 330, 190, 30, PURPLE);
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if (pause && ((pauseTimer/30)%2)) DrawText("PAUSED", 330, 190, 30, WHITE);
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}
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void UnloadGameplayScreen()
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{
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UnloadSound(fxbounce);
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UnloadSound(fxhit);
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UnloadSound(fxfeather);
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UnloadTexture(player_sprite);
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UnloadTexture(feather_sprite);
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UnloadTexture(enemy_sprite);
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@ -32,7 +32,8 @@ struct Actor player = { 0 };
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struct Actor enemy = { 0 };
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struct Actor fireworks[MAX_FIREWORKS] = { 0 };
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struct Item heart = { 0 };
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Sound fxbounce = { 0 };
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Sound fxhit = { 0 };
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Sound fxfeather = { 0 };
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bool pause;
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bool mute;
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bool player_in;
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15
src/Title.c
15
src/Title.c
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@ -17,15 +17,14 @@ int titleSelected = 0;
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void DrawScore(void)
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{
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if (bestscore >= 10000) {
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DrawText(TextFormat("BEST: %i", bestscore), 600, 0, 30, YELLOW);
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} else if (bestscore >= 5000) {
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DrawText(TextFormat("BEST: %i", bestscore), 600, 0, 30, DARKGRAY);
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} else if (bestscore >= 1000) {
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DrawText(TextFormat("BEST: %i", bestscore), 600, 0, 30, DARKBROWN);
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} else {
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if (bestscore >= 10000)
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DrawText(TextFormat("BEST: %i", bestscore), 600, 0, 30, (Color){ 222, 181, 0, 255 });
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else if (bestscore >= 5000)
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DrawText(TextFormat("BEST: %i", bestscore), 600, 0, 30, (Color){ 149, 148, 147, 255 });
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else if (bestscore >= 1000)
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DrawText(TextFormat("BEST: %i", bestscore), 600, 0, 30, (Color){ 138, 72, 4, 255 });
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else
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DrawText(TextFormat("BEST: %i", bestscore), 600, 0, 30, BLUE);
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}
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}
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void InitTitleScreen(void)
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