// #include #include "raylib.h" // screen variables static const int screenWidth = 800; static const int screenHeight = 450; // Gamescreens typedef enum GameScreen { TITLE = 0, GAMEPLAY, GAMEOVER, CREDITS } GameScreen; // structs typedef struct Ball { Vector2 position; Vector2 speed; float radius; //float growth; Color color; bool active; } Ball; typedef struct Player { Rectangle hitbox; int hp; } Player; // Game variables static int Exit_num = 0; static GameScreen currentScreen = { 0 }; static Music Bgm01 = { 0 }; static Sound fxbounce = { 0 }; static Player player = { 0 }; static Ball ball = { 0 }; static bool pause; static bool mute; static int pauseTimer; static int BallFrameCounter; static int selected = 0; // Game functions static void GameInit(void); static void UpdateGame(void); static void DrawGame(void); static void UpdateDrawFrame(void); static void UnloadGame(void); int main(void) { InitWindow(screenWidth, screenHeight, "Avoid"); InitAudioDevice(); GameInit(); while (!WindowShouldClose()) UpdateDrawFrame(); UnloadGame(); CloseWindow(); return Exit_num; } void GameInit(void) { SetTargetFPS(60); currentScreen = TITLE; Bgm01 = LoadMusicStream("assets/bgm/01-Slipin-Sunday.ogg"); fxbounce = LoadSound("assets/sfx/boing.wav"); PlayMusicStream(Bgm01); SetMasterVolume(0.2); player.hp = 30; player.hitbox = (Rectangle) { GetScreenWidth()/2.0f - 30, GetScreenHeight()/2.0f - 30, 50, 50 }; ball.position = (Vector2){ 50, 50 }; ball.radius = 20; //ball.growth = 0.1; ball.speed = (Vector2){ 400.0f, 400.0f }; ball.color = MAROON; ball.active = true; pause = 0; mute = 0; pauseTimer = 0; BallFrameCounter = 0; } void UpdateGame(void) { if ((IsKeyDown(KEY_LEFT_SHIFT)) && (IsKeyPressed(KEY_F))) ToggleFullscreen(); switch(currentScreen) { case TITLE: if (IsKeyPressed(KEY_UP)) selected++; if (IsKeyPressed(KEY_DOWN)) selected--; if (selected > 0) selected--; if (selected < -1) selected++; if ((selected == 0) && (IsKeyPressed(KEY_ENTER))) currentScreen = GAMEPLAY; if ((selected == -1) && (IsKeyPressed(KEY_ENTER))) currentScreen = CREDITS; break; case GAMEPLAY: UpdateMusicStream(Bgm01); if (IsKeyPressed(KEY_M)) { mute = !mute; if (mute) PauseMusicStream(Bgm01); else ResumeMusicStream(Bgm01); } if (IsKeyPressed(KEY_SPACE)) pause = !pause; if (!pause) { // Controls if (IsKeyDown(KEY_LEFT)) player.hitbox.x -= GetFrameTime() * 300.0f; if (IsKeyDown(KEY_RIGHT)) player.hitbox.x += GetFrameTime() * 300.0f; if (IsKeyDown(KEY_UP)) player.hitbox.y -= GetFrameTime() * 300.0f; if (IsKeyDown(KEY_DOWN)) player.hitbox.y += GetFrameTime() * 300.0f; // Player to da wallz collies if ((player.hitbox.x + player.hitbox.width) >= GetScreenWidth()) player.hitbox.x = GetScreenWidth() - player.hitbox.width; else if (player.hitbox.x <= 0) player.hitbox.x = 0; if ((player.hitbox.y + player.hitbox.height) >= GetScreenHeight()) player.hitbox.y = GetScreenHeight() - player.hitbox.height; else if (player.hitbox.y <= 0) player.hitbox.y = 0; if (IsKeyPressed(KEY_D)) ball.active = !ball.active; if (IsKeyPressed(KEY_R)) { GameInit(); currentScreen = TITLE; } if (ball.active) { BallFrameCounter++; // moveiement oof the balls ball.position.x += GetFrameTime() * ball.speed.x; ball.position.y += GetFrameTime() * ball.speed.y; // ball.radius += GetFrameTime() * ball.growth; // Ballz to da wallz collies if ((ball.position.x >= (GetScreenWidth() - ball.radius)) || (ball.position.x <= ball.radius)) {ball.speed.x *= -1.0f; if (!mute) PlaySoundMulti(fxbounce);} if ((ball.position.y >= (GetScreenHeight() - ball.radius)) || (ball.position.y <= ball.radius)) {ball.speed.y *= -1.0f; if (!mute) PlaySoundMulti(fxbounce);} // if (ball.position.x >= screenWidth) ball.position.x = 100; // if (ball.position.y >= screenHeight) ball.position.y = 100; if (CheckCollisionCircleRec(ball.position, ball.radius, player.hitbox)) player.hp--; if (BallFrameCounter==1000) ball.radius = 40; if (BallFrameCounter==2000) ball.radius = 50; if (BallFrameCounter==3000) ball.radius = 60; if (BallFrameCounter==4000) ball.radius = 70; } if (player.hp <= 0) currentScreen = GAMEOVER; } else pauseTimer++; break; case GAMEOVER: if (IsKeyPressed(KEY_ENTER)) { GameInit(); currentScreen = GAMEPLAY; } break; case CREDITS: if (IsKeyPressed(KEY_ENTER)) currentScreen = TITLE; default: break; } } void DrawGame(void) { BeginDrawing(); ClearBackground(RAYWHITE); switch(currentScreen) { case TITLE: DrawRectangle(0, 0, screenWidth, screenHeight, ORANGE); DrawText("Controls", 10, 10, 30, PURPLE); DrawText("Press the arrow keys to move", 10, 40, 10, RED); DrawText("Press 'SPACE' to pause", 10, 60, 10, RED); DrawText("Press 'M' to mute", 10, 80, 10, RED); DrawText("Press 'LSHIFT' + 'F' for full screen", 10, 100, 10, RED); DrawText("Press 'R' to restart", 10, 120, 10, RED); DrawText("Press 'ENTER' to select an option", 10, 140, 10, RED); DrawText("Avoid", 330, 20, 50, BLUE); if (selected == 0) DrawText("PLAY", 360, 220, 20, WHITE); else DrawText("PLAY", 360, 220, 20, BLUE); if (selected == -1) DrawText("CREDITS", 340, 240, 20, WHITE); else DrawText("CREDITS", 340, 240, 20, BLUE); break; case GAMEPLAY: DrawRectangle(0, 0, screenWidth, screenHeight, BLACK); DrawFPS(10, 430); DrawText(TextFormat("HP: %i", player.hp), 10, 10, 20, RED); DrawText(TextFormat("BALL FRAMES: %i", BallFrameCounter), 10, 30, 20, BLUE); DrawText(TextFormat("BALL SIZE: %f", ball.radius), 10, 50, 20, PINK); if (ball.active) DrawCircleV(ball.position, (float)ball.radius, ball.color); DrawRectangleRec(player.hitbox, BLUE); if (pause && ((pauseTimer/30)%2)) DrawText("PAUSED", 330, 190, 30, PURPLE); break; case GAMEOVER: DrawRectangle(0, 0, screenWidth, screenHeight, BLUE); DrawText("GAMEOVER", 250, 20, 50, RED); DrawText("PRESS ENTER TO RESET", 270, 220, 20, WHITE); break; case CREDITS: DrawRectangle(0, 0, screenWidth, screenHeight, GREEN); DrawText("Avoid", 330, 20, 50, RED); DrawText("Programming by M-C-O-B", 10, 210, 20, BLUE); DrawText("Morale support by Tobi/Tobrella and Jelly_man", 10, 240, 20, BLUE); DrawText("Powered by raylib 4.0", 10, 270, 20, BLUE); DrawText("A Canneddonuts project 2022", 10, 310, 40, MAROON); DrawText("Press 'ENTER' ", 10, 350, 20, WHITE); break; default: break; } EndDrawing(); } void UpdateDrawFrame(void) { UpdateGame(); DrawGame(); } void UnloadGame(void) { UnloadMusicStream(Bgm01); UnloadSound(fxbounce); }