forked from GeyserMC/Geyser
53 lines
2 KiB
Java
53 lines
2 KiB
Java
/*
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* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*
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*/
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package org.geysermc.connector.network.translators.sound;
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import com.nukkitx.math.vector.Vector3f;
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import org.geysermc.connector.network.session.GeyserSession;
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/**
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* Handler for playing sounds when right-clicking
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* various objects. Due to Minecraft: Bedrock Edition
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* expecting interaction sounds to be played serverside
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* and Minecraft: Java Edition handling them clientside,
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* this had to be made to handle scenarios like that.
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*
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* @param <T> the value
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*/
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public interface SoundInteractionHandler<T> {
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/**
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* Handles the interaction when a player
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* right-clicks a block.
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*
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* @param session the session interacting with the block
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* @param position the position of the block
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* @param value the value
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*/
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void handleInteraction(GeyserSession session, Vector3f position, T value);
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}
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