Geyser/connector/src/main/java/org/geysermc/connector/network/translators/chat/MessageTranslator.java

289 lines
11 KiB
Java

/*
* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.translators.chat;
import com.github.steveice10.mc.protocol.data.game.scoreboard.TeamColor;
import com.github.steveice10.mc.protocol.data.message.style.ChatColor;
import com.github.steveice10.mc.protocol.data.message.style.ChatFormat;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.renderer.TranslatableComponentRenderer;
import net.kyori.adventure.text.serializer.gson.GsonComponentSerializer;
import net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer;
import net.kyori.adventure.translation.TranslationRegistry;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.utils.LanguageUtils;
import java.util.*;
public class MessageTranslator {
// These are used for handling the translations of the messages
private static final TranslationRegistry REGISTRY = new MinecraftTranslationRegistry();
private static final TranslatableComponentRenderer<Locale> RENDERER = TranslatableComponentRenderer.usingTranslationSource(REGISTRY);
// Store team colors for player names
private static final Map<TeamColor, String> TEAM_COLORS = new HashMap<>();
static {
TEAM_COLORS.put(TeamColor.BLACK, getColor(ChatColor.BLACK));
TEAM_COLORS.put(TeamColor.DARK_BLUE, getColor(ChatColor.DARK_BLUE));
TEAM_COLORS.put(TeamColor.DARK_GREEN, getColor(ChatColor.DARK_GREEN));
TEAM_COLORS.put(TeamColor.DARK_AQUA, getColor(ChatColor.DARK_AQUA));
TEAM_COLORS.put(TeamColor.DARK_RED, getColor(ChatColor.DARK_RED));
TEAM_COLORS.put(TeamColor.DARK_PURPLE, getColor(ChatColor.DARK_PURPLE));
TEAM_COLORS.put(TeamColor.GOLD, getColor(ChatColor.GOLD));
TEAM_COLORS.put(TeamColor.GRAY, getColor(ChatColor.GRAY));
TEAM_COLORS.put(TeamColor.DARK_GRAY, getColor(ChatColor.DARK_GRAY));
TEAM_COLORS.put(TeamColor.BLUE, getColor(ChatColor.BLUE));
TEAM_COLORS.put(TeamColor.GREEN, getColor(ChatColor.GREEN));
TEAM_COLORS.put(TeamColor.AQUA, getColor(ChatColor.AQUA));
TEAM_COLORS.put(TeamColor.RED, getColor(ChatColor.RED));
TEAM_COLORS.put(TeamColor.LIGHT_PURPLE, getColor(ChatColor.LIGHT_PURPLE));
TEAM_COLORS.put(TeamColor.YELLOW, getColor(ChatColor.YELLOW));
TEAM_COLORS.put(TeamColor.WHITE, getColor(ChatColor.WHITE));
TEAM_COLORS.put(TeamColor.OBFUSCATED, getFormat(ChatFormat.OBFUSCATED));
TEAM_COLORS.put(TeamColor.BOLD, getFormat(ChatFormat.BOLD));
TEAM_COLORS.put(TeamColor.STRIKETHROUGH, getFormat(ChatFormat.STRIKETHROUGH));
TEAM_COLORS.put(TeamColor.ITALIC, getFormat(ChatFormat.ITALIC));
}
/**
* Convert a Java message to the legacy format ready for bedrock
*
* @param message Java message
* @param locale Locale to use for translation strings
* @return Parsed and formatted message for bedrock
*/
public static String convertMessage(String message, String locale) {
Component component = GsonComponentSerializer.gson().deserialize(message);
// Get a Locale from the given locale string
Locale localeCode = Locale.forLanguageTag(locale.replace('_', '-'));
component = RENDERER.render(component, localeCode);
String legacy = LegacyComponentSerializer.legacySection().serialize(component);
// Strip strikethrough and underline as they are not supported on bedrock
legacy = legacy.replaceAll("\u00a7[mn]", "");
// Make color codes reset formatting like Java
// See https://minecraft.gamepedia.com/Formatting_codes#Usage
legacy = legacy.replaceAll("\u00a7([0-9a-f])", "\u00a7r\u00a7$1");
legacy = legacy.replaceAll("\u00a7r\u00a7r", "\u00a7r");
return legacy;
}
public static String convertMessage(String message) {
return convertMessage(message, LanguageUtils.getDefaultLocale());
}
/**
* Verifies the message is valid JSON in case it's plaintext. Works around GsonComponentSeraializer not using lenient mode.
* See https://wiki.vg/Chat for messages sent in lenient mode, and for a description on leniency.
*
* @param message Potentially lenient JSON message
* @param locale Locale to use for translation strings
* @return Bedrock formatted message
*/
public static String convertMessageLenient(String message, String locale) {
if (isMessage(message)) {
return convertMessage(message, locale);
} else {
String convertedMessage = convertMessage(convertToJavaMessage(message), locale);
// We have to do this since Adventure strips the starting reset character
if (message.startsWith(getColor(ChatColor.RESET)) && !convertedMessage.startsWith(getColor(ChatColor.RESET))) {
convertedMessage = getColor(ChatColor.RESET) + convertedMessage;
}
return convertedMessage;
}
}
public static String convertMessageLenient(String message) {
return convertMessageLenient(message, LanguageUtils.getDefaultLocale());
}
/**
* Convert a Bedrock message string back to a format Java can understand
*
* @param message Message to convert
* @return The formatted JSON string
*/
public static String convertToJavaMessage(String message) {
Component component = LegacyComponentSerializer.legacySection().deserialize(message);
return GsonComponentSerializer.gson().serialize(component);
}
/**
* Checks if the given text string is a JSON message
*
* @param text String to test
* @return True if its a valid message JSON string, false if not
*/
public static boolean isMessage(String text) {
if (text.trim().isEmpty()) {
return false;
}
try {
GsonComponentSerializer.gson().deserialize(text);
} catch (Exception ex) {
return false;
}
return true;
}
/**
* Convert a {@link ChatColor} into a string for inserting into messages
*
* @param color {@link ChatColor} to convert
* @return The converted color string
*/
private static String getColor(String color) {
String base = "\u00a7";
switch (color) {
case ChatColor.BLACK:
base += "0";
break;
case ChatColor.DARK_BLUE:
base += "1";
break;
case ChatColor.DARK_GREEN:
base += "2";
break;
case ChatColor.DARK_AQUA:
base += "3";
break;
case ChatColor.DARK_RED:
base += "4";
break;
case ChatColor.DARK_PURPLE:
base += "5";
break;
case ChatColor.GOLD:
base += "6";
break;
case ChatColor.GRAY:
base += "7";
break;
case ChatColor.DARK_GRAY:
base += "8";
break;
case ChatColor.BLUE:
base += "9";
break;
case ChatColor.GREEN:
base += "a";
break;
case ChatColor.AQUA:
base += "b";
break;
case ChatColor.RED:
base += "c";
break;
case ChatColor.LIGHT_PURPLE:
base += "d";
break;
case ChatColor.YELLOW:
base += "e";
break;
case ChatColor.WHITE:
base += "f";
break;
case ChatColor.RESET:
base += "r";
break;
default:
return "";
}
return base;
}
/**
* Convert a {@link ChatFormat} into a string for inserting into messages
*
* @param format {@link ChatFormat} to convert
* @return The converted chat formatting string
*/
private static String getFormat(ChatFormat format) {
StringBuilder str = new StringBuilder();
String base = "\u00a7";
switch (format) {
case OBFUSCATED:
base += "k";
break;
case BOLD:
base += "l";
break;
case STRIKETHROUGH:
base += "m";
break;
case UNDERLINED:
base += "n";
break;
case ITALIC:
base += "o";
break;
default:
return "";
}
str.append(base);
return str.toString();
}
/**
* Convert a team color to a chat color
*
* @param teamColor
* @return The chat color character
*/
public static String toChatColor(TeamColor teamColor) {
return TEAM_COLORS.getOrDefault(teamColor, "");
}
/**
* Checks if the given message is over 256 characters (Java edition server chat limit) and sends a message to the user if it is
*
* @param message Message to check
* @param session {@link GeyserSession} for the user
* @return True if the message is too long, false if not
*/
public static boolean isTooLong(String message, GeyserSession session) {
if (message.length() > 256) {
session.sendMessage(LanguageUtils.getPlayerLocaleString("geyser.chat.too_long", session.getLocale(), message.length()));
return true;
}
return false;
}
}