forked from GeyserMC/Geyser
b49004ddaf
* Initial work on flower pots * Flowers work in-game, not yet chunk load * Don't overwrite my code before merge * Finish up flower pots; add piston support on chunk load * Clean up * Remove debug line; update mappings
72 lines
3.1 KiB
Java
72 lines
3.1 KiB
Java
/*
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* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*
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*/
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package org.geysermc.connector.network.translators.world.block.entity;
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import com.github.steveice10.mc.protocol.data.game.world.block.BlockState;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.nbt.CompoundTagBuilder;
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import com.nukkitx.nbt.tag.CompoundTag;
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import org.geysermc.connector.network.translators.world.block.BlockStateValues;
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/**
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* Pistons are a special case where they are only a block entity on Bedrock.
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*/
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public class PistonBlockEntityTranslator {
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/**
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* Used in ChunkUtils to determine if the block is a piston.
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* @param blockState Java BlockState of block.
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* @return if block is a piston or not.
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*/
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public static boolean isBlock(BlockState blockState) {
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return BlockStateValues.getPistonValues().containsKey(blockState.getId());
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}
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/**
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* Calculates the Nukkit CompoundTag to send to the client on chunk
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* @param blockState Java BlockState of block.
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* @param position Bedrock position of piston.
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* @return Bedrock tag of piston.
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*/
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public static CompoundTag getTag(BlockState blockState, Vector3i position) {
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CompoundTagBuilder tagBuilder = CompoundTagBuilder.builder()
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.intTag("x", position.getX())
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.intTag("y", position.getY())
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.intTag("z", position.getZ())
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.byteTag("isMovable", (byte) 1)
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.stringTag("id", "PistonArm");
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if (BlockStateValues.getPistonValues().containsKey(blockState.getId())) {
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boolean extended = BlockStateValues.getPistonValues().get(blockState.getId());
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// 1f if extended, otherwise 0f
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tagBuilder.floatTag("Progress", (extended) ? 1.0f : 0.0f);
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// 1 if sticky, 0 if not
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tagBuilder.byteTag("Sticky", (byte)((BlockStateValues.isStickyPiston(blockState)) ? 1 : 0));
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}
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return tagBuilder.buildRootTag();
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}
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}
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