Geyser/connector/src/main/java/org/geysermc/connector/network/translators/world/block/BlockStateValues.java

128 lines
5.1 KiB
Java

/*
* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.translators.world.block;
import com.fasterxml.jackson.databind.JsonNode;
import com.github.steveice10.mc.protocol.data.game.world.block.BlockState;
import it.unimi.dsi.fastutil.objects.Object2ByteMap;
import it.unimi.dsi.fastutil.objects.Object2ByteOpenHashMap;
import it.unimi.dsi.fastutil.objects.Object2IntMap;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import java.util.Map;
/**
* Used for block entities if the Java block state contains Bedrock block information.
*/
public class BlockStateValues {
private static final Object2IntMap<BlockState> BANNER_COLORS = new Object2IntOpenHashMap<>();
private static final Object2ByteMap<BlockState> BED_COLORS = new Object2ByteOpenHashMap<>();
private static final Object2ByteMap<BlockState> SKULL_VARIANTS = new Object2ByteOpenHashMap<>();
private static final Object2ByteMap<BlockState> SKULL_ROTATIONS = new Object2ByteOpenHashMap<>();
/**
* Determines if the block state contains Bedrock block information
* @param entry The String to JsonNode map used in BlockTranslator
* @param javaBlockState the Java Block State of the block
*/
public static void storeBlockStateValues(Map.Entry<String, JsonNode> entry, BlockState javaBlockState) {
JsonNode bannerColor = entry.getValue().get("banner_color");
if (bannerColor != null) {
BlockStateValues.BANNER_COLORS.put(javaBlockState, (byte) bannerColor.intValue());
return; // There will never be a banner color and a skull variant
}
JsonNode bedColor = entry.getValue().get("bed_color");
if (bedColor != null) {
BlockStateValues.BED_COLORS.put(javaBlockState, (byte) bedColor.intValue());
return;
}
JsonNode skullVariation = entry.getValue().get("variation");
if(skullVariation != null) {
BlockStateValues.SKULL_VARIANTS.put(javaBlockState, (byte) skullVariation.intValue());
}
JsonNode skullRotation = entry.getValue().get("skull_rotation");
if (skullRotation != null) {
BlockStateValues.SKULL_ROTATIONS.put(javaBlockState, (byte) skullRotation.intValue());
}
}
/**
* Banner colors are part of the namespaced ID in Java Edition, but part of the block entity tag in Bedrock.
* This gives an integer color that Bedrock can use.
* @param state BlockState of the block
* @return banner color integer or -1 if no color
*/
public static int getBannerColor(BlockState state) {
if (BANNER_COLORS.containsKey(state)) {
return BANNER_COLORS.getInt(state);
}
return -1;
}
/**
* Bed colors are part of the namespaced ID in Java Edition, but part of the block entity tag in Bedrock.
* This gives a byte color that Bedrock can use - Bedrock needs a byte in the final tag.
* @param state BlockState of the block
* @return bed color byte or -1 if no color
*/
public static byte getBedColor(BlockState state) {
if (BED_COLORS.containsKey(state)) {
return BED_COLORS.getByte(state);
}
return -1;
}
/**
* Skull variations are part of the namespaced ID in Java Edition, but part of the block entity tag in Bedrock.
* This gives a byte variant ID that Bedrock can use.
* @param state BlockState of the block
* @return skull variant byte or -1 if no variant
*/
public static byte getSkullVariant(BlockState state) {
if (SKULL_VARIANTS.containsKey(state)) {
return SKULL_VARIANTS.getByte(state);
}
return -1;
}
/**
*
* @param state BlockState of the block
* @return skull rotation value or -1 if no value
*/
public static byte getSkullRotation(BlockState state) {
if (SKULL_ROTATIONS.containsKey(state)) {
return SKULL_ROTATIONS.getByte(state);
}
return -1;
}
}