Geyser/connector/src/main/java/org/geysermc/connector/network/translators/bedrock/BedrockInventoryTransaction...

172 lines
10 KiB
Java

/*
* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.translators.bedrock;
import com.github.steveice10.mc.protocol.data.game.world.block.BlockState;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPlaceBlockPacket;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
import com.github.steveice10.mc.protocol.data.game.entity.player.InteractAction;
import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction;
import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.data.LevelEventType;
import com.nukkitx.protocol.bedrock.packet.InventoryTransactionPacket;
import com.nukkitx.protocol.bedrock.packet.LevelEventPacket;
import org.geysermc.connector.entity.Entity;
import org.geysermc.connector.inventory.Inventory;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
import org.geysermc.connector.network.translators.Translators;
import org.geysermc.connector.network.translators.item.ItemEntry;
import org.geysermc.connector.network.translators.item.ItemTranslator;
import org.geysermc.connector.network.translators.world.block.BlockTranslator;
import org.geysermc.connector.utils.InventoryUtils;
@Translator(packet = InventoryTransactionPacket.class)
public class BedrockInventoryTransactionTranslator extends PacketTranslator<InventoryTransactionPacket> {
@Override
public void translate(InventoryTransactionPacket packet, GeyserSession session) {
switch (packet.getTransactionType()) {
case NORMAL:
Inventory inventory = session.getInventoryCache().getOpenInventory();
if (inventory == null) inventory = session.getInventory();
Translators.getInventoryTranslators().get(inventory.getWindowType()).translateActions(session, inventory, packet.getActions());
break;
case INVENTORY_MISMATCH:
Inventory inv = session.getInventoryCache().getOpenInventory();
if (inv == null) inv = session.getInventory();
Translators.getInventoryTranslators().get(inv.getWindowType()).updateInventory(session, inv);
InventoryUtils.updateCursor(session);
break;
case ITEM_USE:
switch (packet.getActionType()) {
case 0:
ClientPlayerPlaceBlockPacket blockPacket = new ClientPlayerPlaceBlockPacket(
new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()),
BlockFace.values()[packet.getFace()],
Hand.MAIN_HAND,
packet.getClickPosition().getX(), packet.getClickPosition().getY(), packet.getClickPosition().getZ(),
false);
session.getDownstream().getSession().send(blockPacket);
Vector3i blockPos = packet.getBlockPosition();
// TODO: Find a better way to do this?
switch (packet.getFace()) {
case 0:
blockPos = blockPos.sub(0, 1, 0);
break;
case 1:
blockPos = blockPos.add(0, 1, 0);
break;
case 2:
blockPos = blockPos.sub(0, 0, 1);
break;
case 3:
blockPos = blockPos.add(0, 0, 1);
break;
case 4:
blockPos = blockPos.sub(1, 0, 0);
break;
case 5:
blockPos = blockPos.add(1, 0, 0);
break;
}
ItemEntry handItem = Translators.getItemTranslator().getItem(packet.getItemInHand());
if (handItem.isBlock()) {
session.setLastBlockPlacePosition(blockPos);
session.setLastBlockPlacedId(handItem.getJavaIdentifier());
}
break;
case 1:
if (session.getInventory().getItem(session.getInventory().getHeldItemSlot() + 36).getId() == ItemTranslator.SHIELD) {
break;
} // Handled in Entity.java
ClientPlayerUseItemPacket useItemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);
session.getDownstream().getSession().send(useItemPacket);
break;
case 2:
BlockState blockState = session.getChunkCache().getBlockAt(new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()));
double blockHardness = BlockTranslator.JAVA_RUNTIME_ID_TO_HARDNESS.get(blockState.getId());
if (session.getGameMode() == GameMode.CREATIVE || blockHardness == 0) {
session.setLastBlockPlacedId(null);
session.setLastBlockPlacePosition(null);
LevelEventPacket blockBreakPacket = new LevelEventPacket();
blockBreakPacket.setType(LevelEventType.DESTROY);
blockBreakPacket.setPosition(packet.getBlockPosition().toFloat());
blockBreakPacket.setData(BlockTranslator.getBedrockBlockId(blockState));
session.getUpstream().sendPacket(blockBreakPacket);
}
PlayerAction action = session.getGameMode() == GameMode.CREATIVE ? PlayerAction.START_DIGGING : PlayerAction.FINISH_DIGGING;
Position pos = new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ());
ClientPlayerActionPacket breakPacket = new ClientPlayerActionPacket(action, pos, BlockFace.values()[packet.getFace()]);
session.getDownstream().getSession().send(breakPacket);
break;
}
break;
case ITEM_RELEASE:
if (packet.getActionType() == 0) {
// Followed to the Minecraft Protocol specification outlined at wiki.vg
ClientPlayerActionPacket releaseItemPacket = new ClientPlayerActionPacket(PlayerAction.RELEASE_USE_ITEM, new Position(0,0,0),
BlockFace.DOWN);
session.getDownstream().getSession().send(releaseItemPacket);
}
break;
case ITEM_USE_ON_ENTITY:
Entity entity = session.getEntityCache().getEntityByGeyserId(packet.getRuntimeEntityId());
if (entity == null)
return;
//https://wiki.vg/Protocol#Interact_Entity
switch (packet.getActionType()) {
case 0: //Interact
Vector3f vector = packet.getClickPosition();
ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(),
InteractAction.INTERACT, Hand.MAIN_HAND);
ClientPlayerInteractEntityPacket interactAtPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(),
InteractAction.INTERACT_AT, vector.getX(), vector.getY(), vector.getZ(), Hand.MAIN_HAND);
session.getDownstream().getSession().send(interactPacket);
session.getDownstream().getSession().send(interactAtPacket);
break;
case 1: //Attack
ClientPlayerInteractEntityPacket attackPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(),
InteractAction.ATTACK);
session.getDownstream().getSession().send(attackPacket);
break;
}
break;
}
}
}