forked from GeyserMC/Geyser
0641800be7
* Add Tickable interface By having a tickable interface, we're only dedicating one thread to ticking entities and running tasks as opposed to several. This will also help with implementing world border support. * removeEntity already clears tickableEntities for us * Only tick the entity if it's not being ticked
160 lines
6.9 KiB
Java
160 lines
6.9 KiB
Java
/*
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* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.connector.utils;
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import com.github.steveice10.mc.protocol.data.game.entity.Effect;
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import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
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import com.github.steveice10.opennbt.tag.builtin.StringTag;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.protocol.bedrock.packet.ChangeDimensionPacket;
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import com.nukkitx.protocol.bedrock.packet.MobEffectPacket;
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import com.nukkitx.protocol.bedrock.packet.StopSoundPacket;
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import org.geysermc.connector.GeyserConnector;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.network.session.GeyserSession;
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public class DimensionUtils {
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// Changes if the above-bedrock Nether building workaround is applied
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private static int BEDROCK_NETHER_ID = 1;
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/**
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* String reference to vanilla Java overworld dimension identifier
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*/
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public static final String OVERWORLD = "minecraft:overworld";
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/**
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* String reference to vanilla Java nether dimension identifier
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*/
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public static final String NETHER = "minecraft:the_nether";
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/**
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* String reference to vanilla Java end dimension identifier
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*/
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public static final String THE_END = "minecraft:the_end";
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public static void switchDimension(GeyserSession session, String javaDimension) {
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int bedrockDimension = javaToBedrock(javaDimension);
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Entity player = session.getPlayerEntity();
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session.getEntityCache().removeAllEntities();
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session.getItemFrameCache().clear();
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session.getSkullCache().clear();
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Vector3i pos = Vector3i.from(0, Short.MAX_VALUE, 0);
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ChangeDimensionPacket changeDimensionPacket = new ChangeDimensionPacket();
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changeDimensionPacket.setDimension(bedrockDimension);
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changeDimensionPacket.setRespawn(true);
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changeDimensionPacket.setPosition(pos.toFloat());
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session.sendUpstreamPacket(changeDimensionPacket);
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session.setDimension(javaDimension);
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player.setPosition(pos.toFloat());
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session.setSpawned(false);
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session.setLastChunkPosition(null);
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for (Effect effect : session.getEffectCache().getEntityEffects().keySet()) {
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MobEffectPacket mobEffectPacket = new MobEffectPacket();
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mobEffectPacket.setEvent(MobEffectPacket.Event.REMOVE);
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mobEffectPacket.setRuntimeEntityId(session.getPlayerEntity().getGeyserId());
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mobEffectPacket.setEffectId(EntityUtils.toBedrockEffectId(effect));
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session.sendUpstreamPacket(mobEffectPacket);
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}
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// Effects are re-sent from server
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session.getEffectCache().getEntityEffects().clear();
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//let java server handle portal travel sound
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StopSoundPacket stopSoundPacket = new StopSoundPacket();
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stopSoundPacket.setStoppingAllSound(true);
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stopSoundPacket.setSoundName("");
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session.sendUpstreamPacket(stopSoundPacket);
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// TODO - fix this hack of a fix by sending the final dimension switching logic after chunks have been sent.
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// The client wants chunks sent to it before it can successfully respawn.
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ChunkUtils.sendEmptyChunks(session, player.getPosition().toInt(), 3, true);
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}
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/**
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* Map the Java edition dimension IDs to Bedrock edition
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*
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* @param javaDimension Dimension ID to convert
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* @return Converted Bedrock edition dimension ID
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*/
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public static int javaToBedrock(String javaDimension) {
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switch (javaDimension) {
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case NETHER:
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return BEDROCK_NETHER_ID;
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case THE_END:
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return 2;
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default:
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return 0;
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}
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}
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/**
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* Determines the new dimension based on the {@link CompoundTag} sent by either the {@link com.github.steveice10.mc.protocol.packet.ingame.server.ServerJoinGamePacket}
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* or {@link com.github.steveice10.mc.protocol.packet.ingame.server.ServerRespawnPacket}.
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*
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* @param dimensionTag the packet's dimension tag.
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* @return the dimension identifier.
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*/
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public static String getNewDimension(CompoundTag dimensionTag) {
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if (dimensionTag == null || dimensionTag.isEmpty()) {
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GeyserConnector.getInstance().getLogger().debug("Dimension tag was null or empty.");
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return OVERWORLD;
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}
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if (dimensionTag.getValue().get("effects") != null) {
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return ((StringTag) dimensionTag.getValue().get("effects")).getValue();
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}
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GeyserConnector.getInstance().getLogger().debug("Effects portion of the tag was null or empty.");
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return OVERWORLD;
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}
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/**
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* The Nether dimension in Bedrock does not permit building above Y128 - the Bedrock above the dimension.
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* This workaround sets the Nether as the End dimension to ignore this limit.
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*
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* @param isAboveNetherBedrockBuilding true if we should apply The End workaround
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*/
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public static void changeBedrockNetherId(boolean isAboveNetherBedrockBuilding) {
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// Change dimension ID to the End to allow for building above Bedrock
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BEDROCK_NETHER_ID = isAboveNetherBedrockBuilding ? 2 : 1;
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}
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/**
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* Gets the fake, temporary dimension we send clients to so we aren't switching to the same dimension without an additional
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* dimension switch.
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*
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* @param currentDimension the current dimension of the player
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* @param newDimension the new dimension that the player will be transferred to
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* @return the fake dimension to transfer to
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*/
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public static String getTemporaryDimension(String currentDimension, String newDimension) {
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if (BEDROCK_NETHER_ID == 2) {
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// Prevents rare instances of Bedrock locking up
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return javaToBedrock(newDimension) == 2 ? OVERWORLD : NETHER;
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}
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return currentDimension.equals(OVERWORLD) ? NETHER : OVERWORLD;
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}
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}
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