Geyser/connector/src/main/java/org/geysermc/connector/network/translators/java/world/JavaUpdateTimeTranslator.java

56 lines
2.6 KiB
Java

/*
* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.translators.java.world;
import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerUpdateTimePacket;
import com.nukkitx.protocol.bedrock.packet.SetTimePacket;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
@Translator(packet = ServerUpdateTimePacket.class)
public class JavaUpdateTimeTranslator extends PacketTranslator<ServerUpdateTimePacket> {
@Override
public void translate(ServerUpdateTimePacket packet, GeyserSession session) {
// Bedrock sends a GameRulesChangedPacket if there is no daylight cycle
// Java just sends a negative long if there is no daylight cycle
long time = packet.getTime();
// https://minecraft.gamepedia.com/Day-night_cycle#24-hour_Minecraft_day
SetTimePacket setTimePacket = new SetTimePacket();
setTimePacket.setTime((int) Math.abs(time) % 24000);
session.sendUpstreamPacket(setTimePacket);
if (!session.isDaylightCycle() && time >= 0) {
// Client thinks there is no daylight cycle but there is
session.setDaylightCycle(true);
} else if (session.isDaylightCycle() && time < 0) {
// Client thinks there is daylight cycle but there isn't
session.setDaylightCycle(false);
}
}
}