DoctorMacc
0cea703b46
Save ItemEntry classes for items
2020-07-07 16:40:19 -04:00
RednedEpic
3370ad3db9
Merge branch 'master' into feature/sounds
2020-05-02 23:06:53 -05:00
Camotoy
9846058377
Add item frames ( #415 )
...
* Initial attempt
* Item frames 'work'
* Blocks in the item frames work
* Remove commented code
* Small changes
* More progress
* Whittling down
* Fix swords, etc
* NBT data implemented
* Remove unused import
* Add item frame item removing; add checks for removing item frames
* Add requested changes; clean up logic
* Add license
* Always delay item frame updates by 500 milliseconds
* Switch to per-session item frame cache
* Revert item translator refactoring
2020-05-02 15:44:05 -05:00
RednedEpic
79185fabb5
Only send block sounds when a block is being placed
...
Previously, any time a block was clicked whether it be with a block in the hand or not, a sound would play. This checks if the item in the players hand is indeed a block as well as the same block in the UpdateBlockPacket, and properly plays the packet.
2020-04-23 01:01:33 -05:00
William Johnstone
4b40b07bf8
Refactor code and improve sword breaking
2020-03-21 21:37:55 +00:00
William Johnstone
09cdcbdf94
Add block breaking animations that actually work (still incomplete, doesn't take enchantments or player effects into account, also doesn't account for being in the air or underwater)
2020-03-21 20:14:09 +00:00
William Johnstone
350bb28c7c
revert last commit as I'm starting over
2020-03-20 21:28:20 +00:00
William Johnstone
650a1e2ab1
Start block breaking animations (inventory is broken)
2020-03-20 20:34:16 +00:00
RednedEpic
dc594ee22c
Update license headers
...
Certain headers for classes that are to be removed (e.g. plugin api) were not updated to prevent merge conflicts.
2020-01-08 21:05:42 -06:00
RednedEpic
a125967ec3
Implement new remapper
2019-10-09 19:11:50 -05:00