Nicolas Znamenski
1d4837f5e0
Finished moving thread pool size to config
2019-09-22 18:15:27 -04:00
Nicolas Znamenski
550d94c4c3
Changed the thread pool size to be part of the config.
2019-09-22 18:08:12 -04:00
RednedEpic
0bcf4aa7ec
Fix metrics, remove JSONSimple dependency
2019-09-21 11:00:13 -05:00
Tim203
069bb778ac
Merge branch 'master' of https://github.com/GeyserMC/Geyser
2019-09-21 09:59:35 +02:00
Tim203
cbdf4f7633
Made paintings not crash the client, bugfixes and improvements
2019-09-21 09:42:44 +02:00
Redned
2502879bde
Add difficulty translator
2019-09-20 23:11:17 -05:00
RednedEpic
b6d4bf5147
Fix most all metadatable items not showing up (for the most part)
...
The actual block data translation (like stair rotation) all needs to be done still, but this is a huge step toward getting that complete.
2019-09-17 21:15:34 -05:00
Tim203
30b9caf5fa
Corrected some stuff
2019-09-17 00:45:39 +02:00
Tim203
1c74a6252a
Some fixes, added playerlist. Entity spawning doesn't work yet
2019-09-17 00:28:29 +02:00
Redned
4b3dfc09f9
Fix gamemode changing
2019-09-15 20:34:57 -05:00
Redned
fac7093bff
Add position checker to prevent false movements
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Sometimes this caused bugs on servers and made anticheats go wild. This should resolve most of the movement issues regarding that.
2019-09-15 20:25:16 -05:00
Redned
ef7800a739
Move block translations to separate class
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This is to be expanded upon further at a later date
2019-09-15 19:04:54 -05:00
Redned
5d87b7ccab
Cleanup startup messages
2019-09-15 18:46:05 -05:00
Redned
7f051bd6bc
Start work on a basic chunk cache and block collision detection
2019-09-15 18:34:14 -05:00
Tim203
0690b30c02
Made logging a bit more useful
2019-09-15 09:57:02 +02:00
Redned
21ddc83da8
Implement multi-block chunk updates
2019-09-14 23:23:14 -05:00
Redned
c606119c1d
Fix entities glitching out and teleporting to the wrong location
2019-09-14 23:19:13 -05:00
EOT3000
3f45b21689
Block changes work (again)
2019-09-14 19:21:55 -04:00
EOT3000
074442aac9
Block changes work (again)
2019-09-14 11:33:58 -04:00
EOT3000
77c8acefdb
Block changes work
2019-09-14 11:26:49 -04:00
EOT3000
eb00721f3d
Merge remote-tracking branch 'origin/chunks' into chunks
2019-09-13 22:53:39 -04:00
EOT3000
26a043fd0a
null is probably solid! Like dirt!
2019-09-13 22:53:16 -04:00
RednedEpic
061642f9ab
Fix bug where player was spawned inside of a block upon joining
2019-09-13 20:22:00 -05:00
RednedEpic
1bf4e5289a
Implement more player actions
2019-09-13 20:12:36 -05:00
RednedEpic
664723a768
Update default movement speed value
2019-09-13 19:38:06 -05:00
RednedEpic
a69aa8ebdb
Implement player movement
2019-09-13 19:37:06 -05:00
RednedEpic
03bf12ee65
Implement more block mappings
2019-09-13 18:49:46 -05:00
SupremeMortal
c9be13d487
Fix AIOOBE and remove PlayerSession usage.
2019-09-13 15:45:55 +01:00
SupremeMortal
ab55050d11
Close remote java connection when bedrock player leaves.
2019-09-13 14:37:31 +01:00
SupremeMortal
9a9f67b45f
Get chunks working to some degree.
2019-09-13 11:49:18 +01:00
SupremeMortal
ed7213d7c7
Remove IntelliJ files @EOT3000 added... and more chunk changes.
2019-09-13 10:39:38 +01:00
SupremeMortal
d8388d0315
Merge remote-tracking branch 'upstream/chunks' into chunks
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# Conflicts:
# connector/src/main/java/org/geysermc/connector/utils/ChunkUtils.java
2019-09-13 10:15:43 +01:00
SupremeMortal
7a6d3f4604
Various chunk tweaks.
2019-09-13 10:08:48 +01:00
Redned
7bda95cfb2
Set non-air blocks on the block layer
2019-09-11 22:22:46 -05:00
EOT3000
db864b7e51
try more chunk stuff
2019-09-11 18:54:51 -04:00
EOT3000
59e0aff289
Hybrid mode start + try fixing chunks (hashcodes, etc.)
2019-09-11 16:28:48 -04:00
RednedEpic
6cb80dea28
Minor cleanup upon initial block remap
2019-09-10 18:45:46 -05:00
SupremeMortal
72589fabcd
Rename palette to BitArray and fix various chunk issues.
...
No idea if this works since I have no Java Edition server to test on.
2019-09-10 22:50:34 +01:00
RednedEpic
383429d71b
Fix a few chunk errors
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This does not fix chunks on its own, they're still very much a work in progress, however this commit should hopefully resolve a few issues. The client might still crash due to some invalid mappings (most likely), but this should bring us one step closer.
With hardcoded values for the chunks, the client wouldn't crash (which leads me to the conclusion stated above) and on the occasions that it would not time out, the chunks were empty.
Co-authored-by: SupremeMortal <suprememortal@users.noreply.github.com>
2019-09-08 15:46:10 -05:00
RednedEpic
bd8a00b5eb
Merge branch 'master' into chunks
2019-08-30 16:56:34 -05:00
RednedEpic
1c1785ac51
Start work on chunks
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- There are probably many errors and issues with this code (some dumb ones probably). As of right now it crashes the client.
2019-08-30 16:47:33 -05:00
Redned
7aa4457f34
Uncomment disconnect code for downstream disconnect
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- This should hopefully reduce spam in console when a java client is disconnected. The disconnect handler will be rewritten later to address the not being able to reconnect issue.
2019-08-23 22:49:48 -05:00
RednedEpic
b611f8facb
Rewrite remapper
2019-08-09 22:16:34 -05:00
RednedEpic
f1c34a4ca5
Add respawn translator ( Closes #23 )
2019-08-09 19:15:06 -05:00
RednedEpic
7dae4cbd0f
Fix NPE for items with missing mappings ( Closes #24 )
2019-08-09 16:09:47 -05:00
EOT3000
33c4c115ab
more fixes
2019-08-08 21:54:02 -04:00
EOT3000
c621ead6d9
fix things
2019-08-08 21:50:29 -04:00
RednedEpic
ba21acc9c8
Cleanup adding/removing players
2019-08-08 20:42:55 -05:00
RednedEpic
295d8d5256
Fix double disconnect bug and minor code cleanups
2019-08-08 18:16:46 -05:00
EOT3000
de78c93b72
chunks. Still don't work, but hey, it doesn't crash or hang!
2019-08-08 18:14:08 -04:00