Commit Graph

999 Commits

Author SHA1 Message Date
RednedEpic b6c2592b5c Add missing import 2020-04-04 02:08:23 -05:00
Redned ddf2f471ea
Merge branch 'master' into chunk-fix 2020-04-04 02:00:18 -05:00
RednedEpic 786f137e28 Add support for team prefixes, suffixes, and colors (Fixes #150) 2020-04-04 01:27:34 -05:00
RednedEpic 9b487d7d03 Fix combat by sending the animate packet after damage (Closes #260) 2020-04-03 17:20:14 -05:00
RednedEpic 3aa7b2ddad Use IntSet for JAVA_RUNTIME_WOOL_IDS 2020-04-02 18:09:09 -05:00
RednedEpic e76b67265a Rebase 2020-04-02 17:53:45 -05:00
RednedEpic be9396f585 Merge branch 'master' into inventory 2020-04-02 17:01:17 -05:00
Jason Ho 3721cc084e Add packet translators for Play, Stop, and Builtin sounds 2020-03-28 16:50:50 -07:00
Redned 4a8aeda677
Merge pull request #249 from endevrr/block-break-animations (Closes #153)
Block breaking animations
2020-03-28 13:58:44 -05:00
William Johnstone eb707a71df Add requested changes 2020-03-28 16:03:09 +00:00
Redned 721761cc18
Merge pull request #248 from endevrr/inventory
Fix waterlogged blocks
2020-03-27 22:01:25 -05:00
endevrr 20e6c7fcbf
Merge branch 'inventory' into block-break-animations 2020-03-28 00:04:53 +00:00
William Johnstone 0caee67e43 Finalise block breaking, (water calculations omitted because of no access to server api) 2020-03-27 23:39:53 +00:00
William Johnstone a00cf75bc7 Fix waterlogged blocks 2020-03-27 23:23:26 +00:00
Redned 00b93c5527
Merge pull request #243 from DoctorMacc/inventory
Implement bed colors (Closes #222)
2020-03-27 15:20:00 -05:00
BuildTools 7cbb0388e2 Update mappings submodule 2020-03-27 16:16:33 -04:00
BuildTools 7b5bb22321 Rename BEDCOLORS to BED_COLORS 2020-03-27 14:21:34 -04:00
BuildTools 17258dcaf6 Remove debugging code 2020-03-27 13:09:40 -04:00
BuildTools 7a402c40b3 Use mappings to generate bed colors 2020-03-27 13:08:21 -04:00
RednedEpic 03e11df58b Fix null potion type message in console (Addresses #227) 2020-03-26 23:29:16 -05:00
RednedEpic 5222232e72 Add rest of fixes for operator bug 2020-03-26 23:00:52 -05:00
Redned c21672e5eb
Merge pull request #228 from endevrr/inventory
Fix issue with players being able to update their own gamemode
2020-03-26 22:59:04 -05:00
BuildTools e5766ef96a Store bed colors in Object2ByteOpenHashMap 2020-03-26 18:34:54 -04:00
BuildTools 22908c4de7 Remove whitespace 2020-03-26 10:31:57 -04:00
BuildTools 545ab0f268 Move bed-specific code to BedBlockEntityTranslator.java 2020-03-26 10:22:44 -04:00
BuildTools 5301c8c3f6 Implement bed colors
Java Edition includes the bed color in the namespaced ID; in Bedrock edition it's one of the tag values as a block entity. This code involves creating a table between block states and bed color numbers and looking that up on chunk load or block update.
2020-03-25 22:03:46 -04:00
Redned bb601daf26
Merge pull request #239 from e3ndr/master
Make translators annotation based.
2020-03-25 01:01:37 -05:00
Ender f8407eeb5a Add requested changes to PR 2020-03-25 00:55:09 -05:00
Ender ac8d1bf295 Automatically add loopback exemption to Windows 2020-03-24 02:56:04 -05:00
Ender bbf6683bd8 Make all translators annotation based 2020-03-23 23:24:17 -05:00
Ender 13a58dc825 Begin making translators annotation based
Also, rename TranslatorsInit to Translators; makes alot more sense.
2020-03-23 23:03:33 -05:00
Redned ffa635d276
Merge pull request #236 from DoctorMacc/master
Add switch for dealing with ChatColor.NONE
2020-03-23 14:19:53 -05:00
DoctorMacc a821312f7e
Add switch for dealing with ChatColor.NONE
In-game chat uses ChatColor.NONE for handling reset of text.
2020-03-23 15:13:45 -04:00
William Johnstone 60662ae06c Moved break time checks to BlockUtils class, Created ItemUtils and added helper function to get enchantment levels on items, implemented a entity effect cache, added haste and mining fatigue check for block breaking animations, fixed block breaking animations for blocks with speeds that are not affected by tools. 2020-03-22 22:59:34 +00:00
William Johnstone a0884596e3 Fix issue with players being able to update their own gamemode 2020-03-21 22:59:16 +00:00
William Johnstone 4b40b07bf8 Refactor code and improve sword breaking 2020-03-21 21:37:55 +00:00
William Johnstone 09cdcbdf94 Add block breaking animations that actually work (still incomplete, doesn't take enchantments or player effects into account, also doesn't account for being in the air or underwater) 2020-03-21 20:14:09 +00:00
William Johnstone 350bb28c7c revert last commit as I'm starting over 2020-03-20 21:28:20 +00:00
William Johnstone 650a1e2ab1 Start block breaking animations (inventory is broken) 2020-03-20 20:34:16 +00:00
Redned 8ce0916827
Merge pull request #220 from Tim203/add-inputmode-vr
Added VR as InputMode
2020-03-19 11:53:31 -05:00
Tim203 8b824cccf7
Added VR as InputMode (fixes #219) 2020-03-19 12:51:14 +01:00
RednedEpic 0a3a4a9ee1 Merge remote-tracking branch 'origin/master' 2020-03-18 16:10:45 -05:00
Redned 62b183a387 Update bedrock protocol lib and remove trove 2020-03-18 16:10:28 -05:00
Redned 535aa55bed
Merge pull request #215 from e3ndr/master
Make the passthrough motd display correctly on clients
2020-03-17 19:45:54 -05:00
Ender 1f8a2c5765 Make the passthrough motd display correctly on clients
Before: https://i.e3ndr.xyz/?i=W63C
After: https://i.e3ndr.xyz/?i=SGKS
2020-03-17 17:55:11 -05:00
RednedEpic 51050e3868 Merge remote-tracking branch 'origin/master' 2020-03-17 11:43:28 -05:00
RednedEpic 21dc2e8362 Add Geyser reload command and commands for platforms (Closes #141) 2020-03-17 11:43:09 -05:00
RednedEpic 1bcee8d36f Merge branch 'master' into inventory 2020-03-15 13:21:37 -05:00
RednedEpic 16c9317a36 Fix flickering sky if time is too high (Closes #200)
This was caused because the max int size is 2,147,483,647, which is what Minecraft: Bedrock Edition uses in the time packet. In Minecraft: Java Edition, a long is used which has a max length of 9,223,372,036,854,775,807, thus causing the sky to bug out.

This commit uses the modulus operator with the max time value per-day of 24,000 to retrieve the remainder.
2020-03-15 13:20:55 -05:00
RednedEpic e203cfd4a7 Move back to XUID for Floodgate
The normal identity UUID caused problems and caused the bedrock client to crash when using Floodgate. This was likely because on bedrock edition, it's a version 3 UUID opposed to java edition which uses version 4.
2020-03-14 14:03:44 -05:00