Commit Graph

9 Commits

Author SHA1 Message Date
DoctorMacc ea1a9e5427 Bedrock 1.16 updating part 1 2020-06-22 20:11:09 -04:00
rtm516 5fca5d5ef5
Fix position of non-marker invisible armour stands (#697)
This adds the height of the armour stand to the position if its invisible and not a marker to counteract the scale being 0 therefore having a wrong nametag position
2020-06-03 21:12:16 +01:00
rtm516 324bc67c97
Fixed small armour stands not respecting invisibility (#533) 2020-05-11 14:56:50 -05:00
rtm516 f9ee569cd5
Various entity fixes (#529)
* Fixed invisible entities nametags being displayed

* Fixed most entity collision boxes

* Fixed area effect cloud not displaying

* Fixed armour stand size and marker

* Fix baby collision boxes

* Fixed squid animation (rotation still broken)

* Fix Guardian beam for local player

* Fixed armour stand invisibility

* Fixed Wither boss data

* Fixed  fishing line attach to entities
2020-05-11 00:09:16 -05:00
RednedEpic 09e4bbd8ca Make sure scale is not null when setting armor stand as baby
If it's null, it's invisible.
2020-02-25 19:52:27 -06:00
OnlyBMan 18a50d4e3e Fix baby armorstands showing even when invisible 2020-02-15 21:35:05 -05:00
RednedEpic dc594ee22c Update license headers
Certain headers for classes that are to be removed (e.g. plugin api) were not updated to prevent merge conflicts.
2020-01-08 21:05:42 -06:00
RednedEpic b1d93fb633 Organize entity packages a bit more 2020-01-08 20:35:00 -06:00
OnlyBMan 0f70ad087c Added scaling for Zombies, Villagers, and Armor Stands
Fixed code a bit and added support for new mobs.
2019-12-24 11:07:36 -05:00