Commit Graph

13 Commits

Author SHA1 Message Date
RednedEpic da1674c8d6 Update to Cloudburst NBT 2.0 2020-07-05 15:59:44 -05:00
Camotoy 7fcd8f2daf
Fix block entities on older versions (#756)
* Fix block entities on older versions

This commit solves two problems related to block entities on older versions:

- Occasionally, tags would contain the ID under a StringTag with an empty value, and not the ID tag.
- The block entity regex did not account for block entity tags that were already in a Bedrock-compatible format (BlockEntity)

* Move BLOCK_ENTITY_TRANSLATIONS to BlockEntityTranslator
2020-06-10 18:02:29 -05:00
RednedEpic 6b68bbb413 Large refactoring to item translator and registry/util classes
- Merged ItemTranslator and ItemStackTranslator together.
- Split ItemTranslator into two classes: ItemTranslator and ItemRegistry. The registry is where items are registered, and the translator class is where item translation takes place.
- Made most of ItemTranslator's methods static and removed the initialization in Toolbox.
- Moved a handful of registry classes previously ending with 'Utils' to a 'Registry' class to be more fitting for the term.
- Moved inventory and block entity registration out of Translators.
- Renamed Translators to PacketTranslatorRegistry.
- Yeeted Toolbox.
- Minor cleanups and small refactors.
2020-05-24 20:07:05 -05:00
Camotoy 57717795a3
Add enchantment table book on chunk load (#568)
Java's block entity ID is enchantment_table whereas Bedrock's is EnchantTable; this commit adds an exception to the block entity regex as such.
2020-05-16 23:59:03 -05:00
James Harrison 2355c503c9
Enderchest and Invisible Players fix. (#506)
* Fix EnderChests not showing on legacy servers (Hypixel)
Fix NPCs/Players sometimes being invisible

* Remove unused import

* Fix standard
2020-05-07 21:49:44 -05:00
Luke 7195d20fae
Implement helper methods for sending packets (#487)
* Implement helper methods for sending packets, fixes an NPE when chatting before connecting to the remote server

* Change method names

* Add a space between doc comment lines

* Add debug messages
2020-05-05 10:51:43 -05:00
Camotoy b49004ddaf
Add block entity translators for Bedrock-only block entities (#478)
* Initial work on flower pots

* Flowers work in-game, not yet chunk load

* Don't overwrite my code before merge

* Finish up flower pots; add piston support on chunk load

* Clean up

* Remove debug line; update mappings
2020-05-04 21:32:02 -05:00
rtm516 fcf1949b28
Fix trapped chests not displaying (#481) 2020-05-04 19:39:44 -05:00
RednedEpic 31be608038 Add block break sounds for blocks with 0 hardness, and refactor some things
The refactors in this commit go a bit beyond the scope of what the sound/effects branch was meant to accomplish, however most of these changes are necessary so chunk caching could be reintroduced for the standalone version. The chunk caching here allows for us to get the block ID before the block was broken, and in the future allow us to implement newer features. Chunk caching is optional (and disabled by default) as on non-Bukkit versions, it can eat up a lot of RAM with many players online.
2020-04-29 15:01:53 -05:00
RednedEpic be9396f585 Merge branch 'master' into inventory 2020-04-02 17:01:17 -05:00
RednedEpic e0f6c8a170 Fix chests and potentially other block entities 2020-01-25 23:51:29 -06:00
RednedEpic da8bd8a659 Actually fix signs and start on campfire/container translators
Since signs are not sent as block (tile) entities in chunks when it comes to later Minecraft versions, caching and sending the signs after the chunk packet has been sent was the only way to fix this. Sign data sending has intentionally been delayed in JavaUpdateTileEntityTranslator in the event that a chunk takes a long time to send and the block entity data is sent first.
2019-12-30 21:55:17 -06:00
RednedEpic ebf6050d44 Start work on block entities (partially-functioning)
Most block entities should now *show up*. Some like signs will not as of yet, however when another player places one, they will display. Block entities are not yet fully functional and may only just be visible for the time being.
2019-11-30 18:22:11 -06:00