Commit graph

300 commits

Author SHA1 Message Date
RednedEpic
09e4bbd8ca Make sure scale is not null when setting armor stand as baby
If it's null, it's invisible.
2020-02-25 19:52:27 -06:00
RednedEpic
4c87a13e25 Snap height only if on ground
(Original commit 2dc6ab453f931ac2083a6d142e963beb0a101b94)
2020-02-25 19:36:36 -06:00
RednedEpic
f5bc328737 Merge branch 'master' into feature/new-protocol-lib 2020-02-25 18:54:31 -06:00
RednedEpic
f0e01ab1c9 Fix getting stuck in wall bug
Due to java doubles being somewhat more "precise" and bedrock positions being sent in floats instead, this caused bedrock players to get stuck in blocks when jumping or running near them in a certain way, thus causing the server to try and correct their position, potentially flagging anticheats and causing the server to print a "moved wrongly" message in console.

See: https://stackoverflow.com/questions/322749/retain-precision-with-double-in-java
2020-02-25 18:50:09 -06:00
RednedEpic
1af4d71bd1 Remove extra height added to position when server corrects movement
This should fix the bug where you can "climb" up blocks. Although this doesn't fix the random spasm the client gets, it should prevent players from climbing up blocks (and getting stuck in them), thus preventing anticheats from going crazy.
2020-02-24 20:04:18 -06:00
Redned
b41d66dd19
Set can climb for entity back to true
This has nothing to do with the bug where players can "climb" up blocks, but rather disabling this feature disables the ability to climb up vines and ladders. This commit reverts that.
2020-02-23 18:02:54 -06:00
Redned
35ed1ec916
Merge pull request #156 from AJ-Ferguson/chunk-fix
Chunk fixes
2020-02-23 14:38:20 -06:00
RednedEpic
720f69d913 Set can climb for entity to false 2020-02-16 14:07:40 -06:00
RednedEpic
f87ff70369 Update to NukkitX Protocol Lib 2.5.1 2020-02-16 13:07:35 -06:00
RednedEpic
9ffec0021c Fix movement bugs *and* allow for teleportation 2020-02-16 12:40:54 -06:00
OnlyBMan
18a50d4e3e Fix baby armorstands showing even when invisible 2020-02-15 21:35:05 -05:00
RednedEpic
f52684f0dd Fix teleportation 2020-02-15 19:06:18 -06:00
RednedEpic
ee85abf34c Fix player movement not being visible, movement bugs and laggy entities
(Addresses #74, #109)
2020-02-15 17:39:34 -06:00
AJ Ferguson
2d0a584106 Fix swimming 2020-02-15 01:18:41 -09:00
RednedEpic
e6d166d4d4 Merge branch 'master' into feature/new-protocol-lib 2020-02-14 17:58:53 -06:00
RednedEpic
4bb34cdcce Merge branch 'master' into feature/new-protocol-lib 2020-02-14 17:57:28 -06:00
RednedEpic
4186715083 Update to NukkitX Protocol Lib 2.5.0 release 2020-02-14 17:39:26 -06:00
RednedEpic
bf90b803ca Fix interact and attack in interact translator 2020-02-14 17:27:08 -06:00
AJ Ferguson
35bf1b455e Fix new player entity data getting lost while loading skin 2020-02-13 17:45:15 -09:00
AJ Ferguson
fa7324e1f5 Add support for offhand 2020-02-13 17:45:14 -09:00
AJ Ferguson
b18b83fd9a Fix armor not showing if partially armored 2020-02-13 17:45:14 -09:00
AJ Ferguson
276a8d6485 Fix hotbar slot changing when the player's hand is updated
The default value is 0.
-1 seems to leave the selected hotbar slot unchanged.
2020-02-13 17:45:14 -09:00
AJ Ferguson
7f194b2d54 Increase render distance instead of chunkpublisher radius 2020-02-11 13:42:02 -09:00
AJ Ferguson
3615ec2b90 Fix ChunkPosition 2020-02-10 18:24:09 -09:00
AJ Ferguson
9008036ee4 Merge remote-tracking branch 'remotes/upstream/master' into chunk-fix
# Conflicts:
#	connector/src/main/java/org/geysermc/connector/network/translators/block/BlockTranslator.java
#	connector/src/main/java/org/geysermc/connector/network/translators/java/world/JavaChunkDataTranslator.java
#	connector/src/main/java/org/geysermc/connector/utils/ChunkUtils.java
#	connector/src/main/java/org/geysermc/connector/utils/Toolbox.java
2020-02-10 17:38:56 -09:00
SupremeMortal
c70cf0bb47
Make biomes tag final 2020-02-09 22:55:07 +00:00
SupremeMortal
f9cd88eaa2
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/direct-block-mapping
 Conflicts:
	connector/src/main/java/org/geysermc/connector/utils/Toolbox.java
2020-02-09 22:53:57 +00:00
SupremeMortal
9594b42523
Add waterlogging support 2020-02-09 22:06:22 +00:00
AJ Ferguson
516fc51162 Small changes 2020-02-05 20:23:06 -09:00
AJ Ferguson
e4ab4b336c Chunk fixes 2020-02-05 19:32:33 -09:00
AJ Ferguson
e0a1435d51 Send confirmation packet when spawning
Fixes some chunk bugs
2020-02-05 19:23:08 -09:00
AJ Ferguson
13f198845c Fix bugs when rapidly switching dimensions 2020-02-05 19:21:09 -09:00
OnlyBMan
0bb18d26b0 Load biome definitions only once instead of everytime a new player joins 2020-02-05 22:02:23 -05:00
OnlyBMan
4dff067faa Add biomes 2020-02-05 21:10:34 -05:00
RednedEpic
0cf574ddcb Merge branch 'master' into feature/direct-block-mapping 2020-02-05 18:59:20 -06:00
RednedEpic
4f461bf374 Start on converting to the new NukkitX protocol library updates 2020-02-05 18:55:34 -06:00
RednedEpic
989312835f Fix custom name visible flag (Closes #137) 2020-01-26 00:05:05 -06:00
RednedEpic
843c7a3047 Add support for showing item in hand for entities (Closes #106) 2020-01-11 13:05:43 -06:00
AJ Ferguson
9f7cba1915 Fix build error caused by mappings submodule 2020-01-08 19:48:03 -09:00
RednedEpic
dc594ee22c Update license headers
Certain headers for classes that are to be removed (e.g. plugin api) were not updated to prevent merge conflicts.
2020-01-08 21:05:42 -06:00
RednedEpic
b1d93fb633 Organize entity packages a bit more 2020-01-08 20:35:00 -06:00
RednedEpic
814da2453c Implement sheep colors and shearing (Closes #126) 2020-01-08 20:26:44 -06:00
Tim203
c5205cc873 Added a simple way to identify Geyser players.
Keep in mind that using this to identify players is less secure than using Floodgate
2020-01-07 22:29:49 +01:00
SupremeMortal
d686a009d1
Fix most block palette issues. Others are due to the mappings 2019-12-31 23:24:54 +00:00
AJ Ferguson
cc4cfd020e Support end credits 2019-12-30 19:26:11 -09:00
AJ Ferguson
423d02306c Fix compass 2019-12-30 19:24:21 -09:00
SupremeMortal
94851ef4b8
Move all block related code into BlockTranslator
It makes more sense.
2019-12-31 00:14:38 +00:00
SupremeMortal
2e46ecf28f
Rename map and use correct ID when entering. 2019-12-30 23:37:30 +00:00
SupremeMortal
6599aefc43
Use correct ID for duplicates 2019-12-30 23:35:28 +00:00
SupremeMortal
b96ef99beb
Start working on direct block mapping.
This will not work
2019-12-30 23:33:27 +00:00