forked from GeyserMC/Geyser
Prevents animations from being sent to the server before the player has spawned
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1 changed files with 4 additions and 0 deletions
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@ -25,6 +25,7 @@
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package org.geysermc.connector.network.translators.bedrock;
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package org.geysermc.connector.network.translators.bedrock;
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import org.geysermc.connector.GeyserConnector;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.network.translators.Translator;
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@ -40,6 +41,9 @@ public class BedrockAnimateTranslator extends PacketTranslator<AnimatePacket> {
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@Override
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@Override
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public void translate(AnimatePacket packet, GeyserSession session) {
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public void translate(AnimatePacket packet, GeyserSession session) {
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// Stop the player sending animations before they have fully spawned into the server
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if (!session.isSpawned()) { return; }
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switch (packet.getAction()) {
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switch (packet.getAction()) {
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case SWING_ARM:
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case SWING_ARM:
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// Delay so entity damage can be processed first
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// Delay so entity damage can be processed first
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