Fix sprinting (for now)

This commit is contained in:
RednedEpic 2019-10-13 14:41:49 -05:00 committed by RednedEpic
parent 5546995fec
commit e815f58265
1 changed files with 5 additions and 4 deletions

View File

@ -68,13 +68,14 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
ClientPlayerStatePacket stopSneakPacket = new ClientPlayerStatePacket((int) session.getPlayerEntity().getGeyserId(), PlayerState.STOP_SNEAKING);
session.getDownstream().getSession().send(stopSneakPacket);
break;
// Apparently the code below breaks sprinting...
case START_SPRINT:
ClientPlayerStatePacket startSprintPacket = new ClientPlayerStatePacket((int) session.getPlayerEntity().getGeyserId(), PlayerState.START_SPRINTING);
session.getDownstream().getSession().send(startSprintPacket);
// ClientPlayerStatePacket startSprintPacket = new ClientPlayerStatePacket((int) session.getPlayerEntity().getGeyserId(), PlayerState.START_SPRINTING);
// session.getDownstream().getSession().send(startSprintPacket);
break;
case STOP_SPRINT:
ClientPlayerStatePacket stopSprintPacket = new ClientPlayerStatePacket((int) session.getPlayerEntity().getGeyserId(), PlayerState.STOP_SPRINTING);
session.getDownstream().getSession().send(stopSprintPacket);
// ClientPlayerStatePacket stopSprintPacket = new ClientPlayerStatePacket((int) session.getPlayerEntity().getGeyserId(), PlayerState.STOP_SPRINTING);
// session.getDownstream().getSession().send(stopSprintPacket);
break;
case DROP_ITEM:
ClientPlayerActionPacket dropItemPacket = new ClientPlayerActionPacket(PlayerAction.DROP_ITEM, position, BlockFace.values()[packet.getFace()]);