Fix Strider shaking

This commit is contained in:
rtm516 2020-06-30 13:51:44 +01:00
parent a9bb8745f5
commit e7fae53552

View file

@ -38,12 +38,14 @@ public class StriderEntity extends AnimalEntity {
super(entityId, geyserId, entityType, position, motion, rotation);
metadata.getFlags().setFlag(EntityFlag.FIRE_IMMUNE, true);
metadata.getFlags().setFlag(EntityFlag.BREATHING, true);
}
@Override
public void updateBedrockMetadata(EntityMetadata entityMetadata, GeyserSession session) {
if (entityMetadata.getId() == 17) {
metadata.getFlags().setFlag(EntityFlag.ALWAYS_SHOW_NAME, (boolean) entityMetadata.getValue());
metadata.getFlags().setFlag(EntityFlag.BREATHING, !(boolean) entityMetadata.getValue());
metadata.getFlags().setFlag(EntityFlag.SHAKING, (boolean) entityMetadata.getValue());
}
if (entityMetadata.getId() == 18) {
metadata.getFlags().setFlag(EntityFlag.SADDLED, (boolean) entityMetadata.getValue());