Add support for block break animations from java players to bedrock

This commit is contained in:
RednedEpic 2020-05-08 00:18:05 -05:00
parent edc8ea998c
commit e58ffdd3c0
2 changed files with 101 additions and 2 deletions

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@ -0,0 +1,95 @@
/*
* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*
*/
package org.geysermc.connector.network.translators.java.world;
import com.github.steveice10.mc.protocol.data.game.world.block.BlockState;
import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerBlockBreakAnimPacket;
import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.data.LevelEventType;
import com.nukkitx.protocol.bedrock.packet.LevelEventPacket;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
import org.geysermc.connector.network.translators.item.ItemEntry;
import org.geysermc.connector.network.translators.world.block.BlockTranslator;
import org.geysermc.connector.utils.BlockUtils;
@Translator(packet = ServerBlockBreakAnimPacket.class)
public class JavaBlockBreakAnimTranslator extends PacketTranslator<ServerBlockBreakAnimPacket> {
@Override
public void translate(ServerBlockBreakAnimPacket packet, GeyserSession session) {
BlockState state = session.getConnector().getWorldManager().getBlockAt(session, packet.getPosition().getX(), packet.getPosition().getY(), packet.getPosition().getZ());
int breakTime = (int) (65535 / Math.ceil(BlockUtils.getBreakTime(BlockTranslator.JAVA_RUNTIME_ID_TO_HARDNESS.get(state.getId()), state.getId(), ItemEntry.AIR, new CompoundTag(""), null) * 20));
LevelEventPacket levelEventPacket = new LevelEventPacket();
levelEventPacket.setPosition(Vector3f.from(
packet.getPosition().getX(),
packet.getPosition().getY(),
packet.getPosition().getZ()
));
levelEventPacket.setType(LevelEventType.BLOCK_START_BREAK);
switch (packet.getStage()) {
case STAGE_1:
levelEventPacket.setData(breakTime);
break;
case STAGE_2:
levelEventPacket.setData(breakTime * 2);
break;
case STAGE_3:
levelEventPacket.setData(breakTime * 3);
break;
case STAGE_4:
levelEventPacket.setData(breakTime * 4);
break;
case STAGE_5:
levelEventPacket.setData(breakTime * 5);
break;
case STAGE_6:
levelEventPacket.setData(breakTime * 6);
break;
case STAGE_7:
levelEventPacket.setData(breakTime * 7);
break;
case STAGE_8:
levelEventPacket.setData(breakTime * 8);
break;
case STAGE_9:
levelEventPacket.setData(breakTime * 9);
break;
case STAGE_10:
levelEventPacket.setData(breakTime * 10);
break;
case RESET:
levelEventPacket.setType(LevelEventType.BLOCK_STOP_BREAK);
levelEventPacket.setData(0);
break;
}
session.sendUpstreamPacket(levelEventPacket);
}
}

View File

@ -114,9 +114,13 @@ public class BlockUtils {
correctTool = correctTool(blockToolType, toolType);
}
int toolEfficiencyLevel = ItemUtils.getEnchantmentLevel(nbtData, "minecraft:efficiency");
int hasteLevel = player.getEffectCache().getEffectLevel(Effect.FASTER_DIG);
int miningFatigueLevel = player.getEffectCache().getEffectLevel(Effect.SLOWER_DIG);
int hasteLevel = 0;
int miningFatigueLevel = 0;
if (player != null) {
hasteLevel = player.getEffectCache().getEffectLevel(Effect.FASTER_DIG);
miningFatigueLevel = player.getEffectCache().getEffectLevel(Effect.SLOWER_DIG);
}
// TODO implement these checks and material check if possible
//boolean insideOfWaterWithoutAquaAffinity = player.isInsideOfWater() &&
// Optional.ofNullable(player.getInventory().getHelmet().getEnchantment(Enchantment.ID_WATER_WORKER))