fix interact at

This commit is contained in:
Marco 2020-04-18 11:13:00 +02:00
parent 672024c718
commit e3932cba62

View file

@ -85,11 +85,23 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
if (entity == null) if (entity == null)
return; return;
//https://wiki.vg/Protocol#Interact_Entity
switch (packet.getActionType()) {
case 0: //Interact
Vector3f vector = packet.getClickPosition(); Vector3f vector = packet.getClickPosition();
ClientPlayerInteractEntityPacket entityPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(), ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(),
InteractAction.values()[packet.getActionType()], vector.getX(), vector.getY(), vector.getZ(), Hand.MAIN_HAND); InteractAction.INTERACT, Hand.MAIN_HAND);
ClientPlayerInteractEntityPacket interactAtPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(),
session.getDownstream().getSession().send(entityPacket); InteractAction.INTERACT_AT, vector.getX(), vector.getY(), vector.getZ(), Hand.MAIN_HAND);
session.getDownstream().getSession().send(interactPacket);
session.getDownstream().getSession().send(interactAtPacket);
break;
case 1: //Attack
ClientPlayerInteractEntityPacket attackPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(),
InteractAction.ATTACK);
session.getDownstream().getSession().send(attackPacket);
break;
}
break; break;
} }
} }