Minor changes to config.yml (#1224)

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Comstepr 2020-09-02 12:37:49 +08:00 committed by GitHub
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@ -13,14 +13,14 @@ bedrock:
address: 0.0.0.0 address: 0.0.0.0
# The port that will listen for connections # The port that will listen for connections
port: 19132 port: 19132
# Some hosting services change your Java port everytime you open the server, and require the same port to be used for Bedrock. # Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock.
# This option makes the Bedrock port the same as the Java port every time you start the server. # This option makes the Bedrock port the same as the Java port every time you start the server.
# This option is for the plugin version only. # This option is for the plugin version only.
clone-remote-port: false clone-remote-port: false
# The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. Irrelevant if "passthrough-motd" is set to true # The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true
motd1: "GeyserMC" motd1: "GeyserMC"
motd2: "Another GeyserMC forced host." motd2: "Another GeyserMC forced host."
# The Server Name that will be sent to Minecraft: Bedrock Edition clients. Visible in both the pause menu and the settings menu. # The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
server-name: "Geyser" server-name: "Geyser"
remote: remote:
# The IP address of the remote (Java Edition) server # The IP address of the remote (Java Edition) server
@ -55,7 +55,7 @@ floodgate-key-file: public-key.pem
# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients. # Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
command-suggestions: true command-suggestions: true
# The following three options enable "ping passthrough" -the MOTD, player count and/or protocol name gets retrieved from the Java server. # The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server.
# Relay the MOTD from the remote server to Bedrock players. # Relay the MOTD from the remote server to Bedrock players.
passthrough-motd: false passthrough-motd: false
# Relay the protocol name (e.g. BungeeCord [X.X], Paper 1.X) - only really useful when using a custom protocol name! # Relay the protocol name (e.g. BungeeCord [X.X], Paper 1.X) - only really useful when using a custom protocol name!