forked from GeyserMC/Geyser
Minor changes to config.yml (#1224)
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1 changed files with 4 additions and 4 deletions
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@ -13,14 +13,14 @@ bedrock:
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address: 0.0.0.0
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address: 0.0.0.0
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# The port that will listen for connections
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# The port that will listen for connections
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port: 19132
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port: 19132
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# Some hosting services change your Java port everytime you open the server, and require the same port to be used for Bedrock.
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# Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock.
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# This option makes the Bedrock port the same as the Java port every time you start the server.
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# This option makes the Bedrock port the same as the Java port every time you start the server.
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# This option is for the plugin version only.
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# This option is for the plugin version only.
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clone-remote-port: false
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clone-remote-port: false
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# The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. Irrelevant if "passthrough-motd" is set to true
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# The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true
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motd1: "GeyserMC"
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motd1: "GeyserMC"
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motd2: "Another GeyserMC forced host."
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motd2: "Another GeyserMC forced host."
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# The Server Name that will be sent to Minecraft: Bedrock Edition clients. Visible in both the pause menu and the settings menu.
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# The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
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server-name: "Geyser"
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server-name: "Geyser"
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remote:
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remote:
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# The IP address of the remote (Java Edition) server
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# The IP address of the remote (Java Edition) server
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@ -55,7 +55,7 @@ floodgate-key-file: public-key.pem
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# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
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# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
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command-suggestions: true
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command-suggestions: true
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# The following three options enable "ping passthrough" -the MOTD, player count and/or protocol name gets retrieved from the Java server.
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# The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server.
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# Relay the MOTD from the remote server to Bedrock players.
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# Relay the MOTD from the remote server to Bedrock players.
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passthrough-motd: false
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passthrough-motd: false
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# Relay the protocol name (e.g. BungeeCord [X.X], Paper 1.X) - only really useful when using a custom protocol name!
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# Relay the protocol name (e.g. BungeeCord [X.X], Paper 1.X) - only really useful when using a custom protocol name!
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