Parrot mounting fixes (#1236)

* Parrot mounting fixes

- Fix duplicate parrots when a parrot leaves the player
- Fix rotation of parrots

* Remove critical debug information
This commit is contained in:
Camotoy 2020-09-02 00:39:06 -04:00 committed by GitHub
parent dcf1731d8a
commit b21f477366
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 34 additions and 4 deletions

View file

@ -43,6 +43,7 @@ import lombok.Getter;
import lombok.Setter;
import org.geysermc.connector.entity.attribute.Attribute;
import org.geysermc.connector.entity.attribute.AttributeType;
import org.geysermc.connector.entity.living.animal.tameable.ParrotEntity;
import org.geysermc.connector.entity.type.EntityType;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.session.cache.EntityEffectCache;
@ -65,8 +66,14 @@ public class PlayerEntity extends LivingEntity {
private boolean playerList = true; // Player is in the player list
private final EntityEffectCache effectCache;
private Entity leftParrot;
private Entity rightParrot;
/**
* Saves the parrot currently on the player's left shoulder; otherwise null
*/
private ParrotEntity leftParrot;
/**
* Saves the parrot currently on the player's right shoulder; otherwise null
*/
private ParrotEntity rightParrot;
public PlayerEntity(GameProfile gameProfile, long entityId, long geyserId, Vector3f position, Vector3f motion, Vector3f rotation) {
super(entityId, geyserId, EntityType.PLAYER, position, motion, rotation);
@ -189,6 +196,12 @@ public class PlayerEntity extends LivingEntity {
@Override
public void updatePositionAndRotation(GeyserSession session, double moveX, double moveY, double moveZ, float yaw, float pitch, boolean isOnGround) {
moveRelative(session, moveX, moveY, moveZ, yaw, pitch, isOnGround);
if (leftParrot != null) {
leftParrot.moveRelative(session, moveX, moveY, moveZ, yaw, pitch, isOnGround);
}
if (rightParrot != null) {
rightParrot.moveRelative(session, moveX, moveY, moveZ, yaw, pitch, isOnGround);
}
}
@Override
@ -202,6 +215,12 @@ public class PlayerEntity extends LivingEntity {
movePlayerPacket.setOnGround(isOnGround);
movePlayerPacket.setMode(MovePlayerPacket.Mode.HEAD_ROTATION);
session.sendUpstreamPacket(movePlayerPacket);
if (leftParrot != null) {
leftParrot.updateRotation(session, yaw, pitch, isOnGround);
}
if (rightParrot != null) {
rightParrot.updateRotation(session, yaw, pitch, isOnGround);
}
}
@Override
@ -237,11 +256,15 @@ public class PlayerEntity extends LivingEntity {
}
// Parrot occupying shoulder
if ((entityMetadata.getId() == 18 && leftParrot == null) || (entityMetadata.getId() == 19 && rightParrot == null)) { // null check since this code just creates the parrot
if (entityMetadata.getId() == 18 || entityMetadata.getId() == 19) {
CompoundTag tag = (CompoundTag) entityMetadata.getValue();
if (tag != null && !tag.isEmpty()) {
if ((entityMetadata.getId() == 18 && leftParrot != null) || (entityMetadata.getId() == 19 && rightParrot != null)) {
// No need to update a parrot's data when it already exists
return;
}
// The parrot is a separate entity in Bedrock, but part of the player entity in Java
Entity parrot = new Entity(0, session.getEntityCache().getNextEntityId().incrementAndGet(),
ParrotEntity parrot = new ParrotEntity(0, session.getEntityCache().getNextEntityId().incrementAndGet(),
EntityType.PARROT, position, motion, rotation);
parrot.spawnEntity(session);
parrot.getMetadata().put(EntityData.VARIANT, tag.get("Variant").getValue());

View file

@ -86,6 +86,13 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
entity.setPosition(packet.getPosition().sub(0, EntityType.PLAYER.getOffset(), 0));
entity.setRotation(rotation);
entity.setOnGround(packet.isOnGround());
// Move parrots to match if applicable
if (entity.getLeftParrot() != null) {
entity.getLeftParrot().moveAbsolute(session, entity.getPosition(), entity.getRotation(), true, false);
}
if (entity.getRightParrot() != null) {
entity.getRightParrot().moveAbsolute(session, entity.getPosition(), entity.getRotation(), true, false);
}
/*
boolean colliding = false;