BedrockEmoteTranslator: ensure sending player is valid for all other sessions (#1194)

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Camotoy 2020-08-24 10:26:37 -04:00 committed by GitHub
parent 8b7165a564
commit aaa3d7238d
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@ -26,7 +26,7 @@
package org.geysermc.connector.network.translators.bedrock.entity.player;
import com.nukkitx.protocol.bedrock.packet.EmotePacket;
import org.geysermc.connector.GeyserConnector;
import org.geysermc.connector.entity.Entity;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
@ -37,9 +37,12 @@ public class BedrockEmoteTranslator extends PacketTranslator<EmotePacket> {
@Override
public void translate(EmotePacket packet, GeyserSession session) {
long javaId = session.getPlayerEntity().getEntityId();
for (GeyserSession otherSession : GeyserConnector.getInstance().getPlayers()) {
for (GeyserSession otherSession : session.getConnector().getPlayers()) {
if (otherSession != session) {
packet.setRuntimeEntityId(otherSession.getEntityCache().getEntityByJavaId(javaId).getGeyserId());
if (otherSession.isClosed()) continue;
Entity otherEntity = otherSession.getEntityCache().getEntityByJavaId(javaId);
if (otherEntity == null) continue;
packet.setRuntimeEntityId(otherEntity.getGeyserId());
otherSession.sendUpstreamPacket(packet);
}
}