forked from GeyserMC/Geyser
Merge pull request #294 from DoctorMacc/bows
Fix bows, potentially buckets, other items
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commit
77a7b55fb1
1 changed files with 4 additions and 5 deletions
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@ -41,6 +41,7 @@ import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlaye
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.packet.InventoryTransactionPacket;
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import org.geysermc.connector.network.translators.block.BlockTranslator;
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@Translator(packet = InventoryTransactionPacket.class)
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public class BedrockInventoryTransactionTranslator extends PacketTranslator<InventoryTransactionPacket> {
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@ -61,11 +62,9 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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break;
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case ITEM_RELEASE:
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if (packet.getActionType() == 0) {
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ClientPlayerActionPacket releaseItemPacket = new ClientPlayerActionPacket(PlayerAction.RELEASE_USE_ITEM, new Position(
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packet.getBlockPosition().getX(),
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packet.getBlockPosition().getY(),
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packet.getBlockPosition().getZ()
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), BlockFace.values()[packet.getFace()]);
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// Followed to the Minecraft Protocol specification outlined at wiki.vg
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ClientPlayerActionPacket releaseItemPacket = new ClientPlayerActionPacket(PlayerAction.RELEASE_USE_ITEM, new Position(0,0,0),
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BlockFace.DOWN);
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session.getDownstream().getSession().send(releaseItemPacket);
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}
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break;
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