Merge pull request #294 from DoctorMacc/bows

Fix bows, potentially buckets, other items
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Redned 2020-04-08 23:04:08 -05:00 committed by GitHub
commit 77a7b55fb1
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@ -41,6 +41,7 @@ import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlaye
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.packet.InventoryTransactionPacket;
import org.geysermc.connector.network.translators.block.BlockTranslator;
@Translator(packet = InventoryTransactionPacket.class)
public class BedrockInventoryTransactionTranslator extends PacketTranslator<InventoryTransactionPacket> {
@ -61,11 +62,9 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
break;
case ITEM_RELEASE:
if (packet.getActionType() == 0) {
ClientPlayerActionPacket releaseItemPacket = new ClientPlayerActionPacket(PlayerAction.RELEASE_USE_ITEM, new Position(
packet.getBlockPosition().getX(),
packet.getBlockPosition().getY(),
packet.getBlockPosition().getZ()
), BlockFace.values()[packet.getFace()]);
// Followed to the Minecraft Protocol specification outlined at wiki.vg
ClientPlayerActionPacket releaseItemPacket = new ClientPlayerActionPacket(PlayerAction.RELEASE_USE_ITEM, new Position(0,0,0),
BlockFace.DOWN);
session.getDownstream().getSession().send(releaseItemPacket);
}
break;