Move to dynamic item ID mapping in ItemRegistry

This commit is contained in:
rtm516 2020-07-07 16:23:21 +01:00
parent c2be7a181d
commit 5f6566ad0e
1 changed files with 17 additions and 3 deletions

View File

@ -57,11 +57,11 @@ public class ItemRegistry {
public static final Int2ObjectMap<ItemEntry> ITEM_ENTRIES = new Int2ObjectOpenHashMap<>();
// Shield ID, used in Entity.java
public static final int SHIELD = 829;
public static int SHIELD = 0;
// Boat ID, used in BedrockInventoryTransactionTranslator.java
public static final int BOAT = 333;
public static int BOAT = 0;
// Gold ID, used in PiglinEntity.java
public static final int GOLD = 266;
public static int GOLD = 0;
public static int BARRIER_INDEX = 0;
@ -85,6 +85,20 @@ public class ItemRegistry {
for (JsonNode entry : itemEntries) {
ITEMS.add(new StartGamePacket.ItemEntry(entry.get("name").textValue(), (short) entry.get("id").intValue()));
switch (entry.get("name").textValue()) {
case "minecraft:shield":
SHIELD = entry.get("id").intValue();
break;
case "minecraft:boat":
BOAT = entry.get("id").intValue();
break;
case "minecraft:gold_ingot":
GOLD = entry.get("id").intValue();
break;
default:
break;
}
}
stream = FileUtils.getResource("mappings/items.json");