forked from GeyserMC/Geyser
Simplify logic
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daa1888c09
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2 changed files with 16 additions and 27 deletions
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@ -66,12 +66,6 @@
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<version>8.3.1</version>
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<scope>compile</scope>
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</dependency>
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<dependency>
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<groupId>com.nukkitx.fastutil</groupId>
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<artifactId>fastutil-long-boolean-maps</artifactId>
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<version>8.3.1</version>
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<scope>compile</scope>
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</dependency>
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<dependency>
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<groupId>com.nukkitx.fastutil</groupId>
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<artifactId>fastutil-object-long-maps</artifactId>
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@ -42,44 +42,39 @@ import com.nukkitx.protocol.bedrock.packet.SetTimePacket;
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public class JavaUpdateTimeTranslator extends PacketTranslator<ServerUpdateTimePacket> {
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// doDaylightCycle per-player for multi-world support
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static Long2BooleanMap daylightCycles = new Long2BooleanOpenHashMap();
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//static Long2BooleanMap daylightCycles = new Long2BooleanOpenHashMap();
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// If negative, the last time is stored so we know it's not some plugin behavior doing weird things.
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// Per-player for multi-world support
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static Long2LongMap lastRecordedTimes = new Long2LongOpenHashMap();
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@Override
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public void translate(ServerUpdateTimePacket packet, GeyserSession session) {
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boolean doDayLightCycle = daylightCycles.getOrDefault(session.getPlayerEntity().getEntityId(), true);
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// Bedrock sends a GameRulesChangedPacket if there is no daylight cycle
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// Java just sends a negative long if there is no daylight cycle
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//boolean doDayLightCycle = daylightCycles.getOrDefault(session.getPlayerEntity().getEntityId(), true);
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long lastTime = lastRecordedTimes.getOrDefault(session.getPlayerEntity().getEntityId(), 0);
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long time = packet.getTime();
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if ((!doDayLightCycle && time > 0 && lastTime != time) || (doDayLightCycle && time < 0)) {
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// doDaylightCycle is different than the client and we don't know
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// Time is set either way as a reference point for the current time
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setTime(time, session);
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setDoDayLightGamerule(session, !doDayLightCycle);
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} else if (time > 0) {
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// doDaylightCycle is true and we know
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setTime(time, session);
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} else if (time < 0) {
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setTime(time, session);
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// Only written to if negative to ease performance
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lastRecordedTimes.put(session.getPlayerEntity().getEntityId(), time);
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}
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}
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private void setTime(long time, GeyserSession session) {
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if (lastTime != time) {
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// https://minecraft.gamepedia.com/Day-night_cycle#24-hour_Minecraft_day
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SetTimePacket setTimePacket = new SetTimePacket();
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setTimePacket.setTime((int) Math.abs(time) % 24000);
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session.getUpstream().sendPacket(setTimePacket);
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// TODO: Performance efficient to always do this?
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lastRecordedTimes.put(session.getPlayerEntity().getEntityId(), time);
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}
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if (lastTime < 0 && time > 0) {
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setDoDayLightGamerule(session, true);
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} else if (lastTime != time && time < 0) {
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setDoDayLightGamerule(session, false);
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}
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}
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private void setDoDayLightGamerule(GeyserSession session, boolean doCycle) {
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GameRulesChangedPacket gameRulesChangedPacket = new GameRulesChangedPacket();
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gameRulesChangedPacket.getGameRules().add(new GameRuleData<>("dodaylightcycle", doCycle));
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session.getUpstream().sendPacket(gameRulesChangedPacket);
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daylightCycles.put(session.getPlayerEntity().getEntityId(), doCycle);
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}
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}
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