forked from GeyserMC/Geyser
Fix laying crash (#1510)
* Fix crash with GSit lay and use Java bed position data
* Fix GSit's lay position
* Move Bed Position metadata to the right class
* Actually fix lay for PosePlugin
* Revert "Actually fix lay for PosePlugin"
This reverts commit 3f21261162
.
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
This commit is contained in:
parent
109922f796
commit
4237503d6d
5 changed files with 45 additions and 23 deletions
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@ -339,18 +339,6 @@ public class Entity {
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metadata.getFlags().setFlag(EntityFlag.SLEEPING, true);
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// Has to be a byte or it does not work
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metadata.put(EntityData.PLAYER_FLAGS, (byte) 2);
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if (entityId == session.getPlayerEntity().getEntityId()) {
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Vector3i lastInteractionPos = session.getLastInteractionPosition();
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metadata.put(EntityData.BED_POSITION, lastInteractionPos);
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if (session.getConnector().getConfig().isCacheChunks()) {
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int bed = session.getConnector().getWorldManager().getBlockAt(session, lastInteractionPos.getX(),
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lastInteractionPos.getY(), lastInteractionPos.getZ());
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// Bed has to be updated, or else player is floating in the air
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ChunkUtils.updateBlock(session, bed, lastInteractionPos);
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}
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} else {
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metadata.put(EntityData.BED_POSITION, Vector3i.from(position.getFloorX(), position.getFloorY() - 2, position.getFloorZ()));
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}
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metadata.put(EntityData.BOUNDING_BOX_WIDTH, 0.2f);
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metadata.put(EntityData.BOUNDING_BOX_HEIGHT, 0.2f);
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} else if (metadata.getFlags().getFlag(EntityFlag.SLEEPING)) {
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@ -26,7 +26,9 @@
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package org.geysermc.connector.entity;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.protocol.bedrock.data.AttributeData;
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import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
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@ -42,6 +44,7 @@ import org.geysermc.connector.entity.type.EntityType;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.item.ItemRegistry;
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import org.geysermc.connector.utils.AttributeUtils;
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import org.geysermc.connector.utils.ChunkUtils;
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import java.util.ArrayList;
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import java.util.List;
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@ -84,6 +87,17 @@ public class LivingEntity extends Entity {
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case 10:
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metadata.put(EntityData.EFFECT_AMBIENT, (byte) ((boolean) entityMetadata.getValue() ? 1 : 0));
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break;
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case 13: // Bed Position
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Position bedPosition = (Position) entityMetadata.getValue();
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if (bedPosition != null) {
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metadata.put(EntityData.BED_POSITION, Vector3i.from(bedPosition.getX(), bedPosition.getY(), bedPosition.getZ()));
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if (session.getConnector().getConfig().isCacheChunks()) {
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int bed = session.getConnector().getWorldManager().getBlockAt(session, bedPosition);
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// Bed has to be updated, or else player is floating in the air
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ChunkUtils.updateBlock(session, bed, bedPosition);
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}
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}
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break;
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}
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super.updateBedrockMetadata(entityMetadata, session);
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@ -30,10 +30,12 @@ import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadat
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import com.github.steveice10.mc.protocol.data.message.TextMessage;
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import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.protocol.bedrock.data.AttributeData;
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import com.nukkitx.protocol.bedrock.data.PlayerPermission;
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import com.nukkitx.protocol.bedrock.data.command.CommandPermission;
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import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
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import com.nukkitx.protocol.bedrock.data.entity.EntityLinkData;
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import com.nukkitx.protocol.bedrock.packet.AddPlayerPacket;
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import com.nukkitx.protocol.bedrock.packet.MovePlayerPacket;
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@ -167,6 +169,17 @@ public class PlayerEntity extends LivingEntity {
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movePlayerPacket.setRotation(getBedrockRotation());
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movePlayerPacket.setOnGround(isOnGround);
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movePlayerPacket.setMode(MovePlayerPacket.Mode.NORMAL);
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// If the player is moved while sleeping, we have to adjust their y, so it appears
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// correctly on Bedrock. This fixes GSit's lay.
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if (metadata.getFlags().getFlag(EntityFlag.SLEEPING)) {
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Vector3i bedPosition = metadata.getPos(EntityData.BED_POSITION);
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if (bedPosition != null && (bedPosition.getY() == 0 || bedPosition.distanceSquared(position.toInt()) > 4)) {
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// Force the player movement by using a teleport
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movePlayerPacket.setPosition(Vector3f.from(position.getX(), position.getY() - entityType.getOffset() + 0.2f, position.getZ()));
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movePlayerPacket.setMode(MovePlayerPacket.Mode.TELEPORT);
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movePlayerPacket.setTeleportationCause(MovePlayerPacket.TeleportationCause.UNKNOWN);
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}
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}
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session.sendUpstreamPacket(movePlayerPacket);
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if (leftParrot != null) {
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leftParrot.moveRelative(session, relX, relY, relZ, rotation, true);
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@ -29,6 +29,7 @@ import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadat
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.VillagerData;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlags;
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@ -99,9 +100,9 @@ public class VillagerEntity extends AbstractMerchantEntity {
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int bedId = 0;
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float bedPositionSubtractorW = 0;
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float bedPositionSubtractorN = 0;
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if (session.getConnector().getConfig().isCacheChunks()) {
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Position bedLocation = new Position((int) position.getFloorX(), (int) position.getFloorY(), (int) position.getFloorZ());
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bedId = session.getConnector().getWorldManager().getBlockAt(session, bedLocation);
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Vector3i bedPosition = metadata.getPos(EntityData.BED_POSITION);
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if (session.getConnector().getConfig().isCacheChunks() && bedPosition != null) {
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bedId = session.getConnector().getWorldManager().getBlockAt(session, bedPosition);
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}
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String bedRotationZ = BlockTranslator.getJavaIdBlockMap().inverse().get(bedId);
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setRotation(rotation);
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@ -43,15 +43,21 @@ public class JavaSpawnPlayerTranslator extends PacketTranslator<ServerSpawnPlaye
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Vector3f position = Vector3f.from(packet.getX(), packet.getY(), packet.getZ());
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Vector3f rotation = Vector3f.from(packet.getYaw(), packet.getPitch(), packet.getYaw());
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PlayerEntity entity = session.getEntityCache().getPlayerEntity(packet.getUuid());
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if (entity == null) {
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GeyserConnector.getInstance().getLogger().error(LanguageUtils.getLocaleStringLog("geyser.entity.player.failed_list", packet.getUuid()));
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return;
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}
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PlayerEntity entity;
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if (packet.getUuid().equals(session.getPlayerEntity().getUuid())) {
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// Server is sending a fake version of the current player
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entity = new PlayerEntity(session.getPlayerEntity().getProfile(), packet.getEntityId(), session.getEntityCache().getNextEntityId().incrementAndGet(), position, Vector3f.ZERO, rotation);
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} else {
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entity = session.getEntityCache().getPlayerEntity(packet.getUuid());
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if (entity == null) {
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GeyserConnector.getInstance().getLogger().error(LanguageUtils.getLocaleStringLog("geyser.entity.player.failed_list", packet.getUuid()));
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return;
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}
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entity.setEntityId(packet.getEntityId());
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entity.setPosition(position);
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entity.setRotation(rotation);
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entity.setEntityId(packet.getEntityId());
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entity.setPosition(position);
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entity.setRotation(rotation);
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}
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session.getEntityCache().cacheEntity(entity);
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if (session.getUpstream().isInitialized()) {
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