Fix laying crash (#1510)

* Fix crash with GSit lay and use Java bed position data

* Fix GSit's lay position

* Move Bed Position metadata to the right class

* Actually fix lay for PosePlugin

* Revert "Actually fix lay for PosePlugin"

This reverts commit 3f21261162.

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
This commit is contained in:
David Choo 2020-11-10 12:05:16 -05:00 committed by GitHub
parent 109922f796
commit 4237503d6d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 45 additions and 23 deletions

View File

@ -339,18 +339,6 @@ public class Entity {
metadata.getFlags().setFlag(EntityFlag.SLEEPING, true);
// Has to be a byte or it does not work
metadata.put(EntityData.PLAYER_FLAGS, (byte) 2);
if (entityId == session.getPlayerEntity().getEntityId()) {
Vector3i lastInteractionPos = session.getLastInteractionPosition();
metadata.put(EntityData.BED_POSITION, lastInteractionPos);
if (session.getConnector().getConfig().isCacheChunks()) {
int bed = session.getConnector().getWorldManager().getBlockAt(session, lastInteractionPos.getX(),
lastInteractionPos.getY(), lastInteractionPos.getZ());
// Bed has to be updated, or else player is floating in the air
ChunkUtils.updateBlock(session, bed, lastInteractionPos);
}
} else {
metadata.put(EntityData.BED_POSITION, Vector3i.from(position.getFloorX(), position.getFloorY() - 2, position.getFloorZ()));
}
metadata.put(EntityData.BOUNDING_BOX_WIDTH, 0.2f);
metadata.put(EntityData.BOUNDING_BOX_HEIGHT, 0.2f);
} else if (metadata.getFlags().getFlag(EntityFlag.SLEEPING)) {

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@ -26,7 +26,9 @@
package org.geysermc.connector.entity;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.protocol.bedrock.data.AttributeData;
import com.nukkitx.protocol.bedrock.data.entity.EntityData;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
@ -42,6 +44,7 @@ import org.geysermc.connector.entity.type.EntityType;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.item.ItemRegistry;
import org.geysermc.connector.utils.AttributeUtils;
import org.geysermc.connector.utils.ChunkUtils;
import java.util.ArrayList;
import java.util.List;
@ -84,6 +87,17 @@ public class LivingEntity extends Entity {
case 10:
metadata.put(EntityData.EFFECT_AMBIENT, (byte) ((boolean) entityMetadata.getValue() ? 1 : 0));
break;
case 13: // Bed Position
Position bedPosition = (Position) entityMetadata.getValue();
if (bedPosition != null) {
metadata.put(EntityData.BED_POSITION, Vector3i.from(bedPosition.getX(), bedPosition.getY(), bedPosition.getZ()));
if (session.getConnector().getConfig().isCacheChunks()) {
int bed = session.getConnector().getWorldManager().getBlockAt(session, bedPosition);
// Bed has to be updated, or else player is floating in the air
ChunkUtils.updateBlock(session, bed, bedPosition);
}
}
break;
}
super.updateBedrockMetadata(entityMetadata, session);

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@ -30,10 +30,12 @@ import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadat
import com.github.steveice10.mc.protocol.data.message.TextMessage;
import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.protocol.bedrock.data.AttributeData;
import com.nukkitx.protocol.bedrock.data.PlayerPermission;
import com.nukkitx.protocol.bedrock.data.command.CommandPermission;
import com.nukkitx.protocol.bedrock.data.entity.EntityData;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
import com.nukkitx.protocol.bedrock.data.entity.EntityLinkData;
import com.nukkitx.protocol.bedrock.packet.AddPlayerPacket;
import com.nukkitx.protocol.bedrock.packet.MovePlayerPacket;
@ -167,6 +169,17 @@ public class PlayerEntity extends LivingEntity {
movePlayerPacket.setRotation(getBedrockRotation());
movePlayerPacket.setOnGround(isOnGround);
movePlayerPacket.setMode(MovePlayerPacket.Mode.NORMAL);
// If the player is moved while sleeping, we have to adjust their y, so it appears
// correctly on Bedrock. This fixes GSit's lay.
if (metadata.getFlags().getFlag(EntityFlag.SLEEPING)) {
Vector3i bedPosition = metadata.getPos(EntityData.BED_POSITION);
if (bedPosition != null && (bedPosition.getY() == 0 || bedPosition.distanceSquared(position.toInt()) > 4)) {
// Force the player movement by using a teleport
movePlayerPacket.setPosition(Vector3f.from(position.getX(), position.getY() - entityType.getOffset() + 0.2f, position.getZ()));
movePlayerPacket.setMode(MovePlayerPacket.Mode.TELEPORT);
movePlayerPacket.setTeleportationCause(MovePlayerPacket.TeleportationCause.UNKNOWN);
}
}
session.sendUpstreamPacket(movePlayerPacket);
if (leftParrot != null) {
leftParrot.moveRelative(session, relX, relY, relZ, rotation, true);

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@ -29,6 +29,7 @@ import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadat
import com.github.steveice10.mc.protocol.data.game.entity.metadata.VillagerData;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.protocol.bedrock.data.entity.EntityData;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlags;
@ -99,9 +100,9 @@ public class VillagerEntity extends AbstractMerchantEntity {
int bedId = 0;
float bedPositionSubtractorW = 0;
float bedPositionSubtractorN = 0;
if (session.getConnector().getConfig().isCacheChunks()) {
Position bedLocation = new Position((int) position.getFloorX(), (int) position.getFloorY(), (int) position.getFloorZ());
bedId = session.getConnector().getWorldManager().getBlockAt(session, bedLocation);
Vector3i bedPosition = metadata.getPos(EntityData.BED_POSITION);
if (session.getConnector().getConfig().isCacheChunks() && bedPosition != null) {
bedId = session.getConnector().getWorldManager().getBlockAt(session, bedPosition);
}
String bedRotationZ = BlockTranslator.getJavaIdBlockMap().inverse().get(bedId);
setRotation(rotation);

View File

@ -43,15 +43,21 @@ public class JavaSpawnPlayerTranslator extends PacketTranslator<ServerSpawnPlaye
Vector3f position = Vector3f.from(packet.getX(), packet.getY(), packet.getZ());
Vector3f rotation = Vector3f.from(packet.getYaw(), packet.getPitch(), packet.getYaw());
PlayerEntity entity = session.getEntityCache().getPlayerEntity(packet.getUuid());
if (entity == null) {
GeyserConnector.getInstance().getLogger().error(LanguageUtils.getLocaleStringLog("geyser.entity.player.failed_list", packet.getUuid()));
return;
}
PlayerEntity entity;
if (packet.getUuid().equals(session.getPlayerEntity().getUuid())) {
// Server is sending a fake version of the current player
entity = new PlayerEntity(session.getPlayerEntity().getProfile(), packet.getEntityId(), session.getEntityCache().getNextEntityId().incrementAndGet(), position, Vector3f.ZERO, rotation);
} else {
entity = session.getEntityCache().getPlayerEntity(packet.getUuid());
if (entity == null) {
GeyserConnector.getInstance().getLogger().error(LanguageUtils.getLocaleStringLog("geyser.entity.player.failed_list", packet.getUuid()));
return;
}
entity.setEntityId(packet.getEntityId());
entity.setPosition(position);
entity.setRotation(rotation);
entity.setEntityId(packet.getEntityId());
entity.setPosition(position);
entity.setRotation(rotation);
}
session.getEntityCache().cacheEntity(entity);
if (session.getUpstream().isInitialized()) {