Fix block placement for stairs, slabs, etc.

This commit is contained in:
AJ Ferguson 2020-04-10 10:46:29 -08:00
parent 27f4879f0a
commit 23d98bb25f
2 changed files with 22 additions and 15 deletions

View file

@ -33,12 +33,10 @@ import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction;
import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerState;
import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPlaceBlockPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerStatePacket;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.protocol.bedrock.packet.PlayStatusPacket;
@ -101,10 +99,7 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
session.getDownstream().getSession().send(stopSleepingPacket);
break;
case BLOCK_INTERACT:
ClientPlayerPlaceBlockPacket blockPacket = new ClientPlayerPlaceBlockPacket(position,
BlockFace.values()[packet.getFace()],
Hand.MAIN_HAND, 0, 0, 0, false);
session.getDownstream().getSession().send(blockPacket);
// Handled in BedrockInventoryTransactionTranslator
break;
case START_BREAK:
ClientPlayerActionPacket startBreakingPacket = new ClientPlayerActionPacket(PlayerAction.START_DIGGING, new Position(packet.getBlockPosition().getX(),

View file

@ -25,6 +25,7 @@
package org.geysermc.connector.network.translators.bedrock;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPlaceBlockPacket;
import org.geysermc.connector.entity.Entity;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
@ -41,7 +42,6 @@ import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlaye
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.packet.InventoryTransactionPacket;
import org.geysermc.connector.network.translators.block.BlockTranslator;
@Translator(packet = InventoryTransactionPacket.class)
public class BedrockInventoryTransactionTranslator extends PacketTranslator<InventoryTransactionPacket> {
@ -50,14 +50,26 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
public void translate(InventoryTransactionPacket packet, GeyserSession session) {
switch (packet.getTransactionType()) {
case ITEM_USE:
if (packet.getActionType() == 1) {
switch (packet.getActionType()) {
case 0:
ClientPlayerPlaceBlockPacket blockPacket = new ClientPlayerPlaceBlockPacket(
new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()),
BlockFace.values()[packet.getFace()],
Hand.MAIN_HAND,
packet.getClickPosition().getX(), packet.getClickPosition().getY(), packet.getClickPosition().getZ(),
false);
session.getDownstream().getSession().send(blockPacket);
break;
case 1:
ClientPlayerUseItemPacket useItemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);
session.getDownstream().getSession().send(useItemPacket);
} else if (packet.getActionType() == 2) {
break;
case 2:
PlayerAction action = session.getGameMode() == GameMode.CREATIVE ? PlayerAction.START_DIGGING : PlayerAction.FINISH_DIGGING;
Position pos = new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ());
ClientPlayerActionPacket breakPacket = new ClientPlayerActionPacket(action, pos, BlockFace.values()[packet.getFace()]);
session.getDownstream().getSession().send(breakPacket);
break;
}
break;
case ITEM_RELEASE: