Comment out unneeded collision code

This may be handy in the future, but right now it serves no purpose.
This commit is contained in:
RednedEpic 2019-10-16 13:10:27 -05:00 committed by RednedEpic
parent eabbacaaad
commit 20dda985bc
2 changed files with 3 additions and 4 deletions

View file

@ -25,7 +25,6 @@
package org.geysermc.connector.network.translators.bedrock;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.packet.MoveEntityAbsolutePacket;
@ -37,7 +36,6 @@ import org.geysermc.connector.entity.PlayerEntity;
import org.geysermc.connector.entity.type.EntityType;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.block.BlockEntry;
public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPacket> {
@ -75,6 +73,7 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
entity.moveAbsolute(packet.getPosition().sub(0, EntityType.PLAYER.getOffset(), 0), rotation);
/*
boolean colliding = false;
Position position = new Position((int) packet.getPosition().getX(),
(int) Math.ceil(javaY * 2) / 2, (int) packet.getPosition().getZ());
@ -84,6 +83,7 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
colliding = true;
if (!colliding)
*/
session.getDownstream().getSession().send(playerPositionRotationPacket);
}

View file

@ -63,7 +63,6 @@ public class JavaChunkDataTranslator extends PacketTranslator<ServerChunkDataPac
levelChunkPacket.setChunkZ(packet.getColumn().getZ());
levelChunkPacket.setData(payload);
session.getUpstream().sendPacket(levelChunkPacket);
session.getChunkCache().addToCache(packet.getColumn());
} catch (Exception ex) {
ex.printStackTrace();
}