forked from GeyserMC/Geyser
Fix entities stacking on top of each other when mounted (#660)
The offset was being called but not properly saved to a variable. The check will also not apply if there is only one mounted entity.
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parent
a929c411d2
commit
14fcd77925
1 changed files with 9 additions and 8 deletions
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@ -82,7 +82,7 @@ public class JavaEntitySetPassengersTranslator extends PacketTranslator<ServerEn
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}
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}
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passenger.updateBedrockMetadata(session);
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passenger.updateBedrockMetadata(session);
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this.updateOffset(passenger, entity.getEntityType(), session, rider, true);
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this.updateOffset(passenger, entity.getEntityType(), session, rider, true, (passengers.size() > 1));
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rider = false;
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rider = false;
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}
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}
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@ -99,7 +99,7 @@ public class JavaEntitySetPassengersTranslator extends PacketTranslator<ServerEn
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session.sendUpstreamPacket(linkPacket);
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session.sendUpstreamPacket(linkPacket);
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passengers.remove(passenger.getEntityId());
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passengers.remove(passenger.getEntityId());
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this.updateOffset(passenger, entity.getEntityType(), session, false, false);
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this.updateOffset(passenger, entity.getEntityType(), session, false, false, (passengers.size() > 1));
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}
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}
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}
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}
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@ -111,8 +111,8 @@ public class JavaEntitySetPassengersTranslator extends PacketTranslator<ServerEn
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}
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}
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}
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}
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private void updateOffset(Entity passenger, EntityType mountType, GeyserSession session, boolean rider, boolean riding) {
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private void updateOffset(Entity passenger, EntityType mountType, GeyserSession session, boolean rider, boolean riding, boolean moreThanOneEntity) {
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// Without these, Bedrock players will find themselves in the floor when mounting
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// Without the Y offset, Bedrock players will find themselves in the floor when mounting
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float yOffset = 0;
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float yOffset = 0;
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switch (mountType) {
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switch (mountType) {
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case BOAT:
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case BOAT:
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@ -142,10 +142,11 @@ public class JavaEntitySetPassengersTranslator extends PacketTranslator<ServerEn
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break;
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break;
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}
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}
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Vector3f offset = Vector3f.from(0f, yOffset, 0f);
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Vector3f offset = Vector3f.from(0f, yOffset, 0f);
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if (rider) {
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// Without the X offset, more than one entity on a boat is stacked on top of each other
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offset.add(Vector3f.from(0.2, 0, 0));
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if (rider && moreThanOneEntity) {
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} else {
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offset = offset.add(Vector3f.from(0.2, 0, 0));
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offset.add(Vector3f.from(-0.6, 0, 0));
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} else if (moreThanOneEntity) {
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offset = offset.add(Vector3f.from(-0.6, 0, 0));
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}
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}
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passenger.getMetadata().getFlags().setFlag(EntityFlag.RIDING, riding);
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passenger.getMetadata().getFlags().setFlag(EntityFlag.RIDING, riding);
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if (riding) {
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if (riding) {
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