2019-07-24 20:12:42 +00:00
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/*
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2021-01-01 15:10:36 +00:00
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* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
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2019-07-24 20:12:42 +00:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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2019-07-26 04:26:42 +00:00
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package org.geysermc.connector.network.translators.java.world;
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2019-07-24 20:12:42 +00:00
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2020-12-21 01:41:07 +00:00
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import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerUpdateTimePacket;
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import com.nukkitx.protocol.bedrock.packet.SetTimePacket;
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2019-07-24 20:12:42 +00:00
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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2020-03-24 04:24:17 +00:00
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import org.geysermc.connector.network.translators.Translator;
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@Translator(packet = ServerUpdateTimePacket.class)
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2019-07-24 20:12:42 +00:00
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public class JavaUpdateTimeTranslator extends PacketTranslator<ServerUpdateTimePacket> {
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2020-04-13 14:55:52 +00:00
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2019-07-24 20:12:42 +00:00
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@Override
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public void translate(ServerUpdateTimePacket packet, GeyserSession session) {
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2020-04-13 14:46:13 +00:00
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// Bedrock sends a GameRulesChangedPacket if there is no daylight cycle
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// Java just sends a negative long if there is no daylight cycle
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2020-04-13 01:13:51 +00:00
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long time = packet.getTime();
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2020-12-21 01:41:07 +00:00
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// https://minecraft.gamepedia.com/Day-night_cycle#24-hour_Minecraft_day
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SetTimePacket setTimePacket = new SetTimePacket();
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setTimePacket.setTime((int) Math.abs(time) % 24000);
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session.sendUpstreamPacket(setTimePacket);
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if (!session.isDaylightCycle() && time >= 0) {
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// Client thinks there is no daylight cycle but there is
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2020-04-13 22:01:30 +00:00
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setDoDaylightCycleGamerule(session, true);
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2020-12-21 01:41:07 +00:00
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} else if (session.isDaylightCycle() && time < 0) {
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// Client thinks there is daylight cycle but there isn't
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2020-04-13 22:01:30 +00:00
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setDoDaylightCycleGamerule(session, false);
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2020-04-13 14:46:13 +00:00
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}
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2019-07-24 20:12:42 +00:00
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}
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2020-04-13 01:13:51 +00:00
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2020-04-13 22:01:30 +00:00
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private void setDoDaylightCycleGamerule(GeyserSession session, boolean doCycle) {
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2020-08-08 22:41:12 +00:00
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session.sendGameRule("dodaylightcycle", doCycle);
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2020-12-21 01:41:07 +00:00
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// Save the value so we don't have to constantly send a daylight cycle gamerule update
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session.setDaylightCycle(doCycle);
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2020-04-13 01:13:51 +00:00
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}
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2019-07-24 20:12:42 +00:00
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}
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