Geyser/connector/src/main/java/org/geysermc/connector/network/translators/java/entity/JavaEntityPropertiesTransla...

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/*
* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.translators.java.entity;
import com.github.steveice10.mc.protocol.data.game.entity.attribute.Attribute;
import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityPropertiesPacket;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.entity.attribute.AttributeType;
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import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
import org.geysermc.connector.utils.AttributeUtils;
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@Translator(packet = ServerEntityPropertiesPacket.class)
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public class JavaEntityPropertiesTranslator extends PacketTranslator<ServerEntityPropertiesPacket> {
@Override
public void translate(ServerEntityPropertiesPacket packet, GeyserSession session) {
boolean isSessionPlayer = false;
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Entity entity = session.getEntityCache().getEntityByJavaId(packet.getEntityId());
if (packet.getEntityId() == session.getPlayerEntity().getEntityId()) {
entity = session.getPlayerEntity();
isSessionPlayer = true;
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}
if (entity == null) return;
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for (Attribute attribute : packet.getAttributes()) {
switch (attribute.getType()) {
case GENERIC_MAX_HEALTH:
entity.getAttributes().put(AttributeType.MAX_HEALTH, AttributeType.MAX_HEALTH.getAttribute((float) AttributeUtils.calculateValue(attribute)));
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break;
case GENERIC_ATTACK_DAMAGE:
entity.getAttributes().put(AttributeType.ATTACK_DAMAGE, AttributeType.ATTACK_DAMAGE.getAttribute((float) AttributeUtils.calculateValue(attribute)));
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break;
case GENERIC_ATTACK_SPEED:
if (isSessionPlayer) {
// Get attack speed value for use in sending the faux cooldown
double attackSpeed = AttributeUtils.calculateValue(attribute);
session.setAttackSpeed(attackSpeed);
}
break;
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case GENERIC_FLYING_SPEED:
entity.getAttributes().put(AttributeType.FLYING_SPEED, AttributeType.FLYING_SPEED.getAttribute((float) AttributeUtils.calculateValue(attribute)));
entity.getAttributes().put(AttributeType.MOVEMENT_SPEED, AttributeType.MOVEMENT_SPEED.getAttribute((float) AttributeUtils.calculateValue(attribute)));
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break;
case GENERIC_MOVEMENT_SPEED:
entity.getAttributes().put(AttributeType.MOVEMENT_SPEED, AttributeType.MOVEMENT_SPEED.getAttribute((float) AttributeUtils.calculateValue(attribute)));
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break;
case GENERIC_FOLLOW_RANGE:
entity.getAttributes().put(AttributeType.FOLLOW_RANGE, AttributeType.FOLLOW_RANGE.getAttribute((float) AttributeUtils.calculateValue(attribute)));
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break;
case GENERIC_KNOCKBACK_RESISTANCE:
entity.getAttributes().put(AttributeType.KNOCKBACK_RESISTANCE, AttributeType.KNOCKBACK_RESISTANCE.getAttribute((float) AttributeUtils.calculateValue(attribute)));
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break;
Merge entity mounts branch to master (#589) * Initial support for entity mounts* * This only works for viewing other players on mounts/vehicles. Currently, mounting on vehicles through Geyser with bedrock does not work at all, though, you can see other Java players on mounts just fine. * Fix Bedrock player mounting; add minecart offset * Remove debug code * Fix boat animation * Remove debug code * Add notice of possible steering flip * Add translator for PlayerInputPacket * Upload WIP code for BoatEntity.java * Add animation for rowing on Bedrock side * Clean up debug code, start on boat movement * Add notice about flying horses * Rename BedrockPlayerInputPacket.java to BedrockPlayerInputTranslator.java * Delete BedrockPlayerInputPacket.java * Use Translator Annotation again; Thanks to LegacyGamerHD * Upload ineffective mount-on-login code * Upload current changes with no debug code * Change case where applicable * Change Integer[] to int[]; Change schedule() to execute() * Don't use Thread.Sleep() and instead call itself again * Fix players not being linked on login/chunk load * Little changes * Minor improvements/fixes to boats * Remove empty file * Fix horse flying. * Various entity mounting fixes * Add mounting offsets for skeleton and zombie horses * Another round of entity mount-related fixes - Add offsets for skeleton and zombie horses (Thanks to tester DirtNasty) - Boats can now be placed in survival (Thanks again to tester DirtNasty) - Boats and minecarts can now shake * Add translating for ServerVehicleMovePacket * Cleaning up * More cleaning up * Add interactive tag support for mountable entities * Boats move far more nicely * Add horse heart visuals * Update interactive tags Co-authored-by: RednedEpic <redned235@gmail.com>
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case HORSE_JUMP_STRENGTH:
entity.getAttributes().put(AttributeType.HORSE_JUMP_STRENGTH, AttributeType.HORSE_JUMP_STRENGTH.getAttribute((float) AttributeUtils.calculateValue(attribute)));
break;
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}
}
entity.updateBedrockAttributes(session);
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}
}