forked from GeyserMC/Geyser
56 lines
2.4 KiB
Java
56 lines
2.4 KiB
Java
/*
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* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.connector.network.translators.bedrock;
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import com.github.steveice10.mc.protocol.packet.ingame.client.ClientKeepAlivePacket;
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import com.nukkitx.protocol.bedrock.packet.NetworkStackLatencyPacket;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.floodgate.util.DeviceOS;
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/**
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* Used to send the keep alive packet back to the server
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*/
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@Translator(packet = NetworkStackLatencyPacket.class)
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public class BedrockNetworkStackLatencyTranslator extends PacketTranslator<NetworkStackLatencyPacket> {
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@Override
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public void translate(NetworkStackLatencyPacket packet, GeyserSession session) {
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long pingId;
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// so apparently, as of 1.16.200
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// PS4 divides the network stack latency timestamp FOR US!!!
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// WTF
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if (session.getClientData().getDeviceOS().equals(DeviceOS.NX)) {
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// Ignore the weird DeviceOS, our order is wrong and will be fixed in Floodgate 2.0
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pingId = packet.getTimestamp();
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} else {
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pingId = packet.getTimestamp() / 1000;
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}
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session.sendDownstreamPacket(new ClientKeepAlivePacket(pingId));
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}
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}
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