Geyser/connector/src/main/java/org/geysermc/connector/network/translators/inventory/action/ClickPlan.java

126 lines
6.4 KiB
Java

/*
* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.translators.inventory.action;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.ItemStack;
import com.github.steveice10.mc.protocol.data.game.window.WindowAction;
import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientConfirmTransactionPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientWindowActionPacket;
import org.geysermc.connector.inventory.Inventory;
import org.geysermc.connector.inventory.PlayerInventory;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.inventory.InventoryTranslator;
import org.geysermc.connector.network.translators.inventory.SlotType;
import org.geysermc.connector.utils.InventoryUtils;
import java.util.ArrayList;
import java.util.List;
import java.util.ListIterator;
class ClickPlan {
private final List<ClickAction> plan = new ArrayList<>();
public void add(Click click, int slot) {
plan.add(new ClickAction(click, slot));
}
public void execute(GeyserSession session, InventoryTranslator translator, Inventory inventory, boolean refresh) {
PlayerInventory playerInventory = session.getInventory();
ListIterator<ClickAction> planIter = plan.listIterator();
while (planIter.hasNext()) {
final ClickAction action = planIter.next();
final ItemStack cursorItem = playerInventory.getCursor();
final ItemStack clickedItem = inventory.getItem(action.slot);
final short actionId = (short) inventory.getTransactionId().getAndIncrement();
//TODO: stop relying on refreshing the inventory for crafting to work properly
if (translator.getSlotType(action.slot) != SlotType.NORMAL)
refresh = true;
ClientWindowActionPacket clickPacket = new ClientWindowActionPacket(inventory.getId(),
actionId, action.slot, !planIter.hasNext() && refresh ? InventoryUtils.REFRESH_ITEM : clickedItem,
WindowAction.CLICK_ITEM, action.click.actionParam);
if (translator.getSlotType(action.slot) == SlotType.OUTPUT) {
if (cursorItem == null && clickedItem != null) {
playerInventory.setCursor(clickedItem);
} else if (InventoryUtils.canStack(cursorItem, clickedItem)) {
playerInventory.setCursor(new ItemStack(cursorItem.getId(),
cursorItem.getAmount() + clickedItem.getAmount(), cursorItem.getNbt()));
}
} else {
switch (action.click) {
case LEFT:
if (!InventoryUtils.canStack(cursorItem, clickedItem)) {
playerInventory.setCursor(clickedItem);
inventory.setItem(action.slot, cursorItem);
} else {
playerInventory.setCursor(null);
inventory.setItem(action.slot, new ItemStack(clickedItem.getId(),
clickedItem.getAmount() + cursorItem.getAmount(), clickedItem.getNbt()));
}
break;
case RIGHT:
if (cursorItem == null && clickedItem != null) {
ItemStack halfItem = new ItemStack(clickedItem.getId(),
clickedItem.getAmount() / 2, clickedItem.getNbt());
inventory.setItem(action.slot, halfItem);
playerInventory.setCursor(new ItemStack(clickedItem.getId(),
clickedItem.getAmount() - halfItem.getAmount(), clickedItem.getNbt()));
} else if (cursorItem != null && clickedItem == null) {
playerInventory.setCursor(new ItemStack(cursorItem.getId(),
cursorItem.getAmount() - 1, cursorItem.getNbt()));
inventory.setItem(action.slot, new ItemStack(cursorItem.getId(),
1, cursorItem.getNbt()));
} else if (InventoryUtils.canStack(cursorItem, clickedItem)) {
playerInventory.setCursor(new ItemStack(cursorItem.getId(),
cursorItem.getAmount() - 1, cursorItem.getNbt()));
inventory.setItem(action.slot, new ItemStack(clickedItem.getId(),
clickedItem.getAmount() + 1, clickedItem.getNbt()));
}
break;
}
}
session.sendDownstreamPacket(clickPacket);
session.sendDownstreamPacket(new ClientConfirmTransactionPacket(inventory.getId(), actionId, true));
}
/*if (refresh) {
translator.updateInventory(session, inventory);
InventoryUtils.updateCursor(session);
}*/
}
private static class ClickAction {
final Click click;
final int slot;
ClickAction(Click click, int slot) {
this.click = click;
this.slot = slot;
}
}
}