GeyserBukkitBlockPlaceListener previous assumed that getBlockData() was available. This separates the ViaVersion code from getBlockAt to make it accessible elsewhere.
* Fixed invisible entities nametags being displayed
* Fixed most entity collision boxes
* Fixed area effect cloud not displaying
* Fixed armour stand size and marker
* Fix baby collision boxes
* Fixed squid animation (rotation still broken)
* Fix Guardian beam for local player
* Fixed armour stand invisibility
* Fixed Wither boss data
* Fixed fishing line attach to entities
* Add parrots on player shoulders
Parrots on player shoulders are a separate entity in Bedrock, but part of the player metadata in Java. This commit creates a parrot entity from the NBT data given by the player's entity data.
* Remove unused import
* Nullify parrot after despawning
* Remove debug code
* Fix signs on everything except Paper
* Fix sign line placement
* Update shulker box block entity
Co-authored-by: James Harrison <james@fasttortoise.co.uk>
* Added legacy skin support for bedrock to bedrock clients
* Added bedrock to bedrock cape handling
* Added bedrock geometry support
* Bedrock skins now work in all auth modes
* Tonne of debug info
* Added fix to prevent customised skins from being loaded
* Added skin size to bedrock client data
* Cleaned debugging code
* Made bedrock cape take priority over third party
* Cut the customised skin image in half to hopefully get it to map
* Removed hacky conversion attempt
* Fixed bedrock skin caching on load and 1.14.60 support
* Cleaned up debug messages
* Added linked player ignore
* Implement helper methods for sending packets, fixes an NPE when chatting before connecting to the remote server
* Change method names
* Add a space between doc comment lines
* Add debug messages
* Made MessageUtils mimic java chat behavior
Send ClientSettingsPacket when player joins a server
* Fix comments
Set use client locale instead of hard coding
* Moved chat reset to fix some broken formatting
* Revert MessageUtil as rtm516 has implemented a better fix
* Initial work on flower pots
* Flowers work in-game, not yet chunk load
* Don't overwrite my code before merge
* Finish up flower pots; add piston support on chunk load
* Clean up
* Remove debug line; update mappings
* Added automatic git version infomation to startup
* Moved to compile time replacement
* Cleaned up old functions
* Removed redundant variable
* Added project version to version string
* Added floodgate key auto loading for Bukkit
* Added floodgate key auto loading for Bungee
* Added floodgate key auto loading for Velocity and fixed key location
* Moved key loading to common