RednedEpic
52b23950ea
Merge branch 'master' into plugin (should fix building)
2020-01-18 16:46:07 -06:00
RednedEpic
dc594ee22c
Update license headers
...
Certain headers for classes that are to be removed (e.g. plugin api) were not updated to prevent merge conflicts.
2020-01-08 21:05:42 -06:00
RednedEpic
2fc591e341
Merge Floodgate changes
2020-01-03 23:58:58 -06:00
RednedEpic
0c24ffc629
Merge branch 'master' into plugin
2020-01-03 23:25:00 -06:00
AJ Ferguson
782feed641
Fix lighting when reloading world
2019-12-28 18:17:00 -09:00
AJ Ferguson
b2f86ec20b
Rewrite dimension code
...
New code does not rely on pausing the thread
2019-12-28 04:35:21 -09:00
AJ Ferguson
8efeb3fe25
Fix exception when removing all entities
2019-12-27 03:03:12 -09:00
AJ Ferguson
cc0b3293bf
Start fixing dimension switching and respawning
2019-12-27 02:29:46 -09:00
RednedEpic
e38322a3ec
Nuke plugin API
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https://media.giphy.com/media/oe33xf3B50fsc/giphy.gif
2019-12-21 11:35:48 -06:00
AJ Ferguson
d06f963b67
Block states and fix waterlogged blocks
2019-12-20 20:05:20 -09:00
Tim203
64b04330c3
Added the player his IP to the transferable data
2019-12-17 23:27:29 +01:00
Tim203
9527709c59
Merge branch 'master' of https://github.com/GeyserMC/Geyser
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Conflicts:
common/pom.xml
connector/src/main/java/org/geysermc/connector/utils/SkinUtils.java
2019-12-10 20:52:42 +01:00
SupremeMortal
6e8a0847b4
Fix typo from protocol lib
2019-12-04 18:13:49 +00:00
RednedEpic
cd17dc5f4c
Use FastUtil over Trove for maps/collections to reduce memory usage
...
This should significantly decrease the amount of RAM being used by Geyser. Previously it was using 300mb - 400mb on average. This has dropped it down to 80mb - 120mb. Ideally I'd like to decrease this value further, but that will require some more work.
2019-11-30 13:26:51 -06:00
Tim203
f1b19fc04e
Little changes
2019-11-30 19:10:29 +01:00
Tim203
1c48279a9f
Little changes
2019-11-30 18:38:09 +01:00
Tim203
b12256bc1e
Changed a method name
2019-11-30 15:32:13 +01:00
Tim203
7d645fbf16
First Flootgate commit
2019-11-30 13:34:45 +01:00
RednedEpic
51c1792d67
Only send one empty chunk upon login
2019-11-15 22:21:26 -06:00
AJ Ferguson
7d4cb06fbe
Fix crash on login
2019-11-13 17:26:45 -09:00
RednedEpic
cfdaacf017
Minor cleanup
2019-11-12 22:28:47 -06:00
RednedEpic
3ffaf5c0e5
Attempt to fix crashes on login
2019-11-10 16:53:01 -06:00
RednedEpic
21ddf8af1e
Update block palette
2019-11-09 11:14:31 -06:00
RednedEpic
90e6ebc1be
More work on 1.13
2019-11-05 18:55:59 -06:00
Redned
a4b2a016f8
Set version for pong and StartGamePacket from bedrock packet codec
2019-11-02 15:58:50 -05:00
Redned
5fee344743
Fix block palette
2019-11-02 15:50:04 -05:00
RednedEpic
0e2f64b95a
Start on 1.13 changes (not functional yet)
...
Cached palette still needs fixing, therefore this build actually does nothing yet.
2019-10-30 21:14:23 -05:00
AJ Ferguson
a65a14c2f2
Fix block breaking in creative
2019-10-27 01:56:47 -08:00
RednedEpic
7571df9903
Attempt to reduce memory usage and fix not being disconnected from Java
2019-10-16 13:55:05 -05:00
RednedEpic
5cf96ec5be
Update to latest MCProtocolLib version
2019-10-13 15:28:03 -05:00
RednedEpic
3c9fab9fc4
Merge branch 'remapper' into master
2019-10-11 19:24:08 -05:00
RednedEpic
a125967ec3
Implement new remapper
2019-10-09 19:11:50 -05:00
Tim203
15506cf5b4
Edited PlayerInit behavior and updated protocol lib to 2.3.0
2019-10-09 20:39:38 +02:00
Tim203
a7bd9da644
Bugfixes
2019-10-05 00:29:33 +02:00
Tim203
89550a5ecb
Bugfixes
2019-10-04 19:25:08 +02:00
Tim203
ee97585036
Merge branch 'master' into master
2019-10-03 19:09:59 +02:00
Tim203
5eb7565b0a
Third party capes, rotation fixed, wait for the client and updated protocol lib
2019-10-02 22:45:29 +02:00
AJ Ferguson
4b0d777128
Fix crash after first disconnect
2019-10-01 15:36:33 -08:00
AJ Ferguson
fe845710b6
Fix for block breaking
2019-09-30 14:17:36 -08:00
EOT3000
da0c59446f
Try fixing block break (didn't work). Also add more metrics
2019-09-30 12:44:25 -04:00
Tim203
0b193c04e7
Players spawn, player skins, scoreboard, bossbar and updated protocol lib
2019-09-25 23:52:28 +02:00
Tim203
cbdf4f7633
Made paintings not crash the client, bugfixes and improvements
2019-09-21 09:42:44 +02:00
Tim203
30b9caf5fa
Corrected some stuff
2019-09-17 00:45:39 +02:00
Tim203
1c74a6252a
Some fixes, added playerlist. Entity spawning doesn't work yet
2019-09-17 00:28:29 +02:00
Redned
ef7800a739
Move block translations to separate class
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This is to be expanded upon further at a later date
2019-09-15 19:04:54 -05:00
Redned
7f051bd6bc
Start work on a basic chunk cache and block collision detection
2019-09-15 18:34:14 -05:00
SupremeMortal
c9be13d487
Fix AIOOBE and remove PlayerSession usage.
2019-09-13 15:45:55 +01:00
SupremeMortal
ab55050d11
Close remote java connection when bedrock player leaves.
2019-09-13 14:37:31 +01:00
SupremeMortal
9a9f67b45f
Get chunks working to some degree.
2019-09-13 11:49:18 +01:00
EOT3000
59e0aff289
Hybrid mode start + try fixing chunks (hashcodes, etc.)
2019-09-11 16:28:48 -04:00